At the beginning of your upkeep, you may discard a card. If you do, draw a card. At the beginning of your end step, Choking Dunes deals X damage to any target, where X is the number of land cards in your graveyard.
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
Trample Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player. Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Each player discards their hand and sacrifices five lands. Cinders of an Old Era deals 5 damage to each creature and planeswalker. At the beginning of each player's next first main phase, that player draws seven cards and adds five mana in any combination of colors.
Circling Predators deals X damage to each creature, where X is 2 plus the number of cards with a cycling ability in your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
Target creature attacks or blocks this turn if able. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Civilization's Cost deals damage to each player equal to the number of nonbasic lands that player controls. Flashback {R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs {3} less to cast if it targets a permanent with mana value 3 or less. Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“You will never quite leave your sins behind.” —Sesilius of Wicked Ways
({T}: Add {R}.) As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped. Basic lands you control have “{T}: Add {R}.”
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Coalition Alchemist enters deployed, return target instant or sorcery card from your graveyard to your hand.
Trample Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.