9545 cards found
Sandstorm Sentinel

Sandstorm Sentinel {3}

Artifact Creature - Golem
Haste
Sandstorm Sentinel enters with X +1/+1 counters on it, where X is your fealty to Deserts. (Each Desert you control counts toward your fealty to Deserts.)
Mirage {1}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
  • Over the Horizon
Sandstrider

Sandstrider {4}{W}{W}

Creature - Cat Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
When Sandstrider enters, put a +1/+1 counter on target creature.
3/3
  • Oirohpo
Sandswept Bazaar

Sandswept Bazaar

Land - Desert
When Sandswept Bazaar enters, you gain 2 life.
{T}: Add {C}.
Trading posts pop up throughout the desert, selling essential wares to feeble travelers for far too much gold.
  • Al Tabaq
Sandswept Monument

Sandswept Monument

Land - Desert
{T}: Add {C}.
{5}, {T}, Sacrifice Sandswept Monument: Create a tapped 4/4 colorless Golem artifact creature token.
Ancient guardians slumber beneath the sands at Nereba.
  • Over the Horizon
Sandwurm's Command

Sandwurm's Command {4}{G}{G}

Instant
Choose two —
• Target player creates a 3/3 green Wurm creature token.
• Target player puts three +1/+1 counters on a creature they control.
• Return target permanent card from your graveyard to your hand.
• Destroy target creature with flying.
Sandwurm's Might

Sandwurm's Might {2}{G}{G}

Enchantment
When Sandwurm's Might enters, you may have target creature you control fight target creature you don't control.
Each creature you control enters with an additional +1/+1 counter on it.
  • Riddles of Revio
Sangrite Ooze

Sangrite Ooze {4}{B}

Creature - Ooze Elemental
Menace
Cycling {R} ({R}, Discard this card: Draw a card.)
Esperites harvest sangrite ore from the wilds of Jund. Sometimes the sangrite harvests the Esperites.
5/4
  • Alara
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Sanguine Muralist

Sanguine Muralist {2}{B}

Creature - Demon
Flash (You may cast this spell any time you could cast an instant.)
When Sanguine Muralist enters, you may have target creature's toughness become 1 until end of turn.
3/1
  • Nangjiao In Bloom
Sanguine Oracle

Sanguine Oracle {B}

Creature - Demon Wizard
Sanguine Oracle enters tapped.
{4}{B}, {T}, Sacrifice Sanguine Oracle: Target player discards two cards. Activate only as a sorcery.
2/1
  • Goliaths of Nangjiao
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Sankataar Ambusher

Sankataar Ambusher {2}{G}

Creature - Snake Warrior
Flash
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.)
When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
2/3
  • Imperial Legacies
Sankataar Assailant

Sankataar Assailant {3}{G}

Creature - Snake Warrior
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.)
When Sankataar Assailant enters, choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
3/3
  • Imperial Legacies
Sankataar Coilborn

Sankataar Coilborn {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
2/2
  • Imperial Legacies
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sannurian Sentinel

Sannurian Sentinel {6}

Artifact Creature - Construct
Trample
“The life I create helps my people to prosper. Why doesn't the life that springs from the ankuliths do the same?”
—Balasi, Sannurian edificer
5/5
  • Scriptures of Urshad
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
  • Scriptures of Urshad
Santriza Arsonist

Santriza Arsonist {R}

Creature - Human Rogue
Trample
{2}{R}: Santriza Arsonist gets +3/+0 until end of turn.
“Burn it down! Burn it all down!”
—Pedros, Santriza gang dissident
0/3
  • Quest for the Roseblade
Santriza Gang-Boss

Santriza Gang-Boss {4}{R}

Creature - Human Pirate
Menace
When Santriza Gang-Boss enters, it deals X damage to any target, where X is the number of Pirates and/or Rogues you control.
“Get outta here, scum! Scram!”
4/3
  • Quest for the Roseblade
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Sarrutu Worldbinder

Sarrutu Worldbinder {3}{U}{R}

Creature - Human Wizard
When Sarrutu Worldbinder enters, create two 1/1 red Elemental creature tokens.
{1}{U}, {T}: Elementals you control gain flying until end of turn.
{2}{R}, {T}: Elementals you control get +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows
Sasori Ronin

Sasori Ronin {2}{R}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
3/2
  • Imperial Legacies
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun