14928 cards found
Pale Courier

Pale Courier {1}{W}

Creature - Griffin
Flying
Whenever Pale Courier deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Pale Courier phases in, create a 1/1 white Dwarf creature token.
1/1
  • Dark Seas of Shiryen
Pale Horse
Herald of Death

Pale Horse {1}{B}

Creature - Zombie Horse
Sacrifice a creature: Pale Horse gets +2/+2 until end of turn.
Ride {B} ({B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Herald of Death
  • Quest for the Roseblade
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
  • End of Wollensie
Panda Pioneer

Panda Pioneer {1}{R}{G}

Creature - Panda Wizard
Creatures you control with +1/+1 counters on them have haste and trample.
At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
1/1
  • Karina's Explorations
Pantheon Breaker

Pantheon Breaker {2}{W}

Creature - Cat Soldier
When Pantheon Breaker enters, each opponent sacrifices an enchantment.
“Without their temples and their worshipers, even gods can bleed.”
—Tykron of the Agnomachi
3/1
  • Theros Triumphant
Panya of Lands Unknown

Panya of Lands Unknown {1}{U}

Legendary Creature - Mouse Rogue Scout
Flash
As long as Panya and exactly one other creature are attacking, both have flying.
2/1
Card has other part: Find Destiny
  • Adventurers of Onora
Panya, Who Dares to Dream

Panya, Who Dares to Dream {1}{U}

Legendary Creature - Mouse Warrior
Whenever Panya attacks, you may put an escapade counter on her, then you may cast an instant or sorcery card from your hand with mana value equal to the number of escapade counters on Panya without paying its mana cost.
{1}{U}: Panya gains flying until end of turn.
2/1
  • Nangjiao In Bloom
Paragon of Noon

Paragon of Noon {W}

Creature - Human Warrior
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible.
Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
2/1
Parasol Twirler

Parasol Twirler {1}{U}

Creature - Human Wizard
Parasol Twirler has flying as long as you control an artifact.
“Impossible? Oh, darling. What you have in looks you lack in imagination.”
2/1
  • Nangjiao In Bloom
Parliamentary Lord

Parliamentary Lord {1}{W}

Creature - Human Noble
Creatures your opponents control enter tapped.
{7}{W}: Tap all creatures target player controls.
The lords assemble in the name of a common good: theirs.
1/1
  • Feanav: The Apothecary's Progress
Patent Thief

Patent Thief {1}{U}

Creature - Human Rogue
Patent Thief gets +1/+1 and can't be blocked as long as an artifact was put into your graveyard from the battlefield this turn.
“I'm here to acquire the rights to your work; whether I license them is entirely up to you.”
—Emmerich Arbeit, Union Rail troubleshooter
2/1
  • Over the Horizon
Patient Optimizer

Patient Optimizer {U}

Creature - Human Wizard Avatar
Patient Optimizer gets +4/+4 as long as it has four or more kinds of counters on it.
Whenever you draw your second card each turn, upgrade Patient Optimizer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
• Prowess
1/1
  • Arkadai
Patrol Droid

Patrol Droid {2}

Artifact Creature - Droid
When Patrol Droid dies, if it attacked this turn, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
DCPD peace-bots often provide crucial testimony. Dusk City's underground has learned to scramble first, shoot after.
2/1
Related card: Data-Point
  • Beyond the Blackwall
Patrol Ship

Patrol Ship {2}

Artifact Creature - Ship
Vigilance
{2}{W}: Patrol Ship gets +0/+3 until end of turn. Activate only once each turn.
Cycling {2/W} ({2/W}, Discard this card: Draw a card.)
“Secure the perimeter. Radar units, all you.”
—Mettalia
2/1
  • Elmare: Into the Abyss
Paw Valley Wildclaw

Paw Valley Wildclaw {R}

Creature - Cat Warrior
{R}: Paw Valley Wildclaw gets +1/+0 until end of turn. When this makes its power exactly 4, add {R}{R}{R}.
1/1
Card has other part: Surpass Limits
  • Adventurers of Onora
Paygan Archer

Paygan Archer {R}

Creature - Azra Archer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Paygan Archer dies, it deals damage to target player or planeswalker equal to its power.
“Every job may be my last one, but when it is, the whole damn world will know.”
1/1
Peacemaker Dove

Peacemaker Dove {W}

Creature - Bird
Flying, lifelink
Doves are often used to send messages of peace to warring tribes. A dead dove is considered an act of war.
1/1
  • Riddles of Revio
Peerless Skirmisher

Peerless Skirmisher {1}{R}

Creature - Human Rogue Knight
At the beginning of your postcombat main phases, add an amount of {R} equal to the number of creatures you controlled that dealt combat damage to a player or planeswalker this turn.
2/1
  • Seasons of War
Pelaski Valiant

Pelaski Valiant {W}

Creature - Human Soldier
Whenever Pelaski Valiant becomes tapped, target creature gets +1/+1 until end of turn.
“I spent months in the Zadyk, scraping out a life for myself. But when I heard about the breach, I came home.”
1/1
  • The Unraveling
Pelt Mystic

Pelt Mystic {U}

Creature - Monkey Monk
Whenever you cast a spell that doesn't share a color with Pelt Mystic, you may scry 1.
With the Daybreak behind them, the Pelts turned to the wider world.
1/1
  • Novea
Pensive Songwriter

Pensive Songwriter {1}{U}{R}

Creature - Human Bard
When Pensive Songwriter enters, you may copy and then exile an instant or sorcery card with mana value 2 or less from your hand. Cast the copy without paying its mana cost. You may cast the card as long as it remains exiled.
2/1
Performer of Winds

Performer of Winds {U}

Creature - Construct Wizard
Performer of Winds can't be blocked.
When Performer of Winds enters, remove a counter from up to one target permanent you control.
“The winds did call to mourning Marva's side
To seize this might or leave her home to die.”
—The Infinite Calls to Marva, Act I
1/1
  • The Stage Presents: The Neverending Act
Performers of Purpose

Performers of Purpose {1}{R/W}

Creature - Construct Actor
When Performers of Purpose enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Construct Actor creature token.
As long as it's your turn, Performers of Purpose has first strike.
2/1
  • The Stage Presents: The Neverending Act
Persistent Fiend

Persistent Fiend {1}{B}

Creature - Demon
At the beginning of your upkeep, you may pay {U}. If you do, return Persistent Fiend from your graveyard to your hand.
With a smile that wide, you just can't keep it down for long.
1/1
  • Descent from the Highlands
Pestering Imp

Pestering Imp {1}{B}

Creature - Demon Imp
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Haste
“Demons exist of fear and for fear.”
—On Spirits and Demons
2/1
  • End of Wollensie