Hexproof At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle. {1}: Look at the top three cards of your library, then put them back in any order. {2}{U}: Draw a card.
When Braenid Nomad enters, draw two cards, then discard a card.
As fingers of frost begin to gather at the edges of the Braenid River, the merfolk prepare to head downriver to lakes deep enough for them to hibernate safely beneath the ice.
Flash When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Captain of the Exiled deals combat damage to a player, draw a card.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of your end step, you may untap another target permanent.
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}. As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
Elemental, Demon, and Spirit spells you cast cost {1} less to cast. Whenever you cast a Elemental, Demon, or Spirit spell, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flash When Daughter of Tempests enters, target creature an opponent controls gets -2/-0 until end of turn. Attain {3}{U}({3}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Dr. Telsi of the Ark can't be blocked. Dr. Telsi gets +1/+1 for each permanent you control but don't own.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{T}: You may tap or untap another target permanent. Unearth {U}({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
“Of course I pity the Soulless. But sometimes I wish I too had the focus to spend weeks on end without food or sleep, tirelessly working at the same task.” —Lelin, the Wise
Whenever Gentry Infiltrator deals combat damage to a player, you may search that player's library for a creature card and exile it. If you do, that player shuffles. {2}{U}{U}: Gentry Infiltrator becomes a copy of a creature card exiled with it until end of turn.
Gifted Arcanomancer gets +1/+1 as long as you control a Mountain. {3}{R}: Exile the top card of your library. Until end of turn, you may play that card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {U}, {T}: You may tap or untap target Human.