14066 cards found
Lead the Charge

Lead the Charge {3}{G}

Sorcery
Target creature you control gets +3/+3 and gains trample until end of turn. Other creatures you control gain trample until end of turn.
With Sareng and the Judges at each other's throats, Dawn struck them all.
  • High Noon
Lead the Nation

Lead the Nation {2}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
“Seasons change, but people don't.”
—Senator Christian Winters
  • Love Song
Leader of Resistance

Leader of Resistance {4}{W}

Creature - Human Rebel Soldier
When Leader of Resistance enters, you may search your library for a Rebel creature card, reveal it, put it into your hand, then shuffle.
Other Rebel creatures you control get +1/+1.
3/2
  • Tides of War
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
“Every tree, every beast, every flower — all is as precious as gold, but a tally of coin is all it is reduced to in the minds of these humans.”
—Aoibhinn, Caer Crann druid
2/1
  • Quest for the Roseblade
Leafcrowned Fox

Leafcrowned Fox {2}{G}{W}

Creature - Fox
Flash
When Leafcrowned Fox enters, return to your hand target creature card from your graveyard that was put there from anywhere this turn. If it has mana value 3 or less, you may return it to the battlefield under your control instead.
2/3
  • Karina's Explorations 215 307
Leafdown Ambusher

Leafdown Ambusher {3}{G}{G}

Creature - Fox Soldier
Flash
When Leafdown Ambusher enters, create three colorless artifact tokens named Arrow. They have “{T}, Tap an untapped creature you control, Sacrifice this permanent: The tapped creature fights target creature you don't control. Activate only as a sorcery unless this permanent entered this turn.”
3/2
  • Adventurers of Onora
Leafdown Amulet

Leafdown Amulet {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
  • Adventurers of Onora
Leafdown Glimmerfox

Leafdown Glimmerfox {1}{W}

Creature - Spirit Fox
Lifelink
Menagerie — When Leafdown Glimmerfox enters, if there are five or more creature types among creatures you control, exile another target nonland permanent until its controller's next end step.
2/2
  • Adventurers of Onora
Leafdown Hunk

Leafdown Hunk {1}{G}

Creature - Squirrel Warrior
Trample
Leafdown Hunk enters with two +1/+1 counters on it if you control another creature with power 4 or greater.
2/2
Card has other part: Nut Up
  • Adventurers of Onora
Leafdown Lookout

Leafdown Lookout {3}{G}

Creature - Cat Scout
When Leafdown Lookout enters, if you control another Scout, draw a card, then you may put a land card from your hand onto the battlefield tapped.
“Can confirm, I've got a visual.”
4/2
  • Adventurers of Onora
Leafdown Sizzlemage

Leafdown Sizzlemage {1}{R}

Creature - Cat Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Leafdown Sizzlemage gets +1/+0 until end of turn.
1/2
Card has other part: Kindling
Leafguard Larva

Leafguard Larva {2}{G}

Creature - Insect
When Leafguard Larva enters or a creature scavenges it, return target card from your graveyard to your hand.
Scavenge {3}{G} ({3}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Leafmantle Dryad

Leafmantle Dryad {2}{G}

Creature - Dryad
When Leafmantle Dryad enters, if you control a legendary creature, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle.
2/3
  • Goliaths of Nangjiao
Leaping Dancer
Immaculate Clouddasher

Leaping Dancer {1}{W}

Creature - Human Actor
{1}, Tap an untapped creature you control: Leaping Dancer gets +0/+1 and gains flying until end of turn. Then if you've activated this ability three or more times this turn, transform Leaping Dancer.
On the stage, perception and reality are one and the same.
3/1
Card has other part: Immaculate Clouddasher
  • Villains: The Musical
Leapweb Lurker

Leapweb Lurker {2}{G}

Creature - Spider
Reach
{1}: Untap Leapweb Lurker.
The perils of the Zadyk leave many an unprepared adventurer cocooned and consumed in a lurker's web.
2/3
  • The Unraveling
Learn

Learn {1}{U}

Instant
Whenever target creature deals combat damage to a player this turn, draw two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Live
  • Ophorio
Learn Through Error

Learn Through Error {1}{B}

Enchantment
Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each opponent loses 1 life and you gain that much life.
But not necessarily your own.
  • Arcanum Academia
Learn from Mistakes

Learn from Mistakes {U}{U}

Instant
Counter target instant or sorcery spell you don't control unless its controller copies it twice. You gain control of those copies and may choose new targets for them.
“Look, I'll just show you how to do it.”
  • Oirohpo
Lease on Life

Lease on Life {3}{R}{W}

Enchantment
Whenever a non-Spirit creature you control dies, you may create a token that's a copy of that creature except the token is a Spirit in addition to its other types and has haste.
As life ends, footsteps change form.
Leave Behind

Leave Behind {1}{U}

Instant
As an additional cost to cast this spell, exile a card from your graveyard.
Counter target spell with mana value less than or equal to the exiled card's mana value.
In Shaidosta, Hannah could have been a princess, but in Entela she followed her dreams.
  • Karina's Explorations
Leave for Dead

Leave for Dead {3}{B}{B}

Instant
Exile target creature or planeswalker. You gain 4 life.
“Those bastards left me here to die. I'll make sure they live to regret it.”
—Enam, diary, last words
  • Riddles of Revio
Leave the Den

Leave the Den {3}{W}{W}

Sorcery
Create three 2/1 red and white Fox creature tokens.
“By your hand, Ing'Wei, we have made such a beautiful world.”
—Master Lijing
  • Nangjiao In Bloom
Leave the World Behind

Leave the World Behind {6}{W}{W}

Sorcery
Exile all creatures, then for each creature exiled this way, you may return it to the battlefield under its owner's control. For each creature you didn't return to the battlefield this way, its owner may search their library for a basic land card and put it onto the battlefield tapped. Each player that does shuffles.
“This is our only path forward. Are you with me?”
—Edina, Coralight soothsayer
  • Elmare: Into the Abyss