15897 cards found
Kabuto-no-Oni

Kabuto-no-Oni {4}{B}{B}

Creature - Demon Insect
Menace
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each creature card in your graveyard.
Bad things come in big packages.
5/5
  • Over the Horizon
Rahit, Immaculate Architect

Rahit, Immaculate Architect {1}{U}{U}

Legendary Planeswalker - Rahit
[+1]: Each player may draw a card. For each opponent who does, put a loyalty counter on Rahit.
[–1]: Each player draws three cards, then puts two cards from their hand on top of their library in any order.
[–6]: You get an emblem with “Discard a card with mana value X: Counter target spell with mana value X or less.”
Loyalty:
3
Roaring Dracowyrm

Roaring Dracowyrm {2}{R}

Creature - Wurm
{1}{R}: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn.
Wyrms are proof you don't need wings to strike fear in the hearts of mortals.
2/2
  • Goliaths of Nangjiao
Fiery Portent

Fiery Portent {4}{R}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Fiery Portent deals 5 damage to target creature or planeswalker.
3 | Surveil 3.
  • Panxiou
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Manhunter Kantra

Manhunter Kantra {5}{U}{B}

Enchantment Creature - Spirit
Flash
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
5/5
  • Eralou
Tomb of Great Drakes

Tomb of Great Drakes

Land - Desert
Tomb of Great Drakes enters tapped.
{T}: Add {U}.
{2/U}{2/U}: Tomb of Great Drakes becomes a 2/2 blue Elemental creature with flying until end of turn. It's still a land.
  • Al Tabaq
Oracle of Tides

Oracle of Tides {G}{U}

Creature - Merfolk Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Oracle of Tides.
“We hide in plain sight, slowly gathering our strength until we release it in one mighty blow.”
—Allagras, Sovereign of the Tides
1/1
  • Tides of War
Spawn of the Guardian

Spawn of the Guardian {2}{G}

Creature - Beast
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
3/3
  • Scriptures of Urshad
Vectis Entrancer

Vectis Entrancer {2}{U}

Artifact Creature - Human Wizard
Flash
Embellish {5}{U} (If you cast this spell for {5}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Whenever Vectis Entrancer or another artifact you control enters, tap target creature an opponent controls. It loses all abilities until end of turn.
2/2
  • Alara
Bath in the Solitude

Bath in the Solitude {3}{U}

Enchantment
Creatures you control have “{T}: Add {C}.”
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The waters of Waen-Re melt away all stress until only enlightenment remains.
  • Pyramids of Atuum
Misshapen Monstrosity

Misshapen Monstrosity {2}{R}

Creature - Horror
Other creatures you control get +2/+0 and have menace.
Whenever another creature you control dies, if it wasn't sacrificed, sacrifice a creature.
“The bunker's been abandoned for years. Nothing down here except bugs and rats.”
—“Bunker Exploration”
2/2
  • Video Horror System
The Great Awakening

The Great Awakening {6}{G}{G}

Sorcery
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
  • Surging Tide
Sannurian Sentinel

Sannurian Sentinel {6}

Artifact Creature - Construct
Trample
“The life I create helps my people to prosper. Why doesn't the life that springs from the ankuliths do the same?”
—Balasi, Sannurian edificer
5/5
  • Scriptures of Urshad
Expedition Post

Expedition Post {2}

Artifact
When Expedition Post enters, create a 1/1 Scout creature token that's all colors.
Creature tokens you control are every creature type.
{4}, {T}: Create a 1/1 Scout creature token that's all colors.
  • Worlds Away
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
1/1
Eternal Scout

Eternal Scout {G}

Creature - Elf Scout
Whenever Eternal Scout attacks, untap each other creature you control.
“I never thought the elves were that different from us. Not until I saw how well the shadows treated them, at least.”
—Calamity Rose
1/1
  • High Noon
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Descended Countryside

Descended Countryside

Land
Descended Countryside enters tapped.
{T}: Add {G} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The Land Bundle
Parish Slayer

Parish Slayer {3}{W}

Creature - Human Soldier
When Parish Slayer enters, create a Weapon token. When you do, attach it to target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
{R}: Parish Slayer gains menace until end of turn.
3/3
  • Innistrad In Memoriam
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Cheerful Generator
Combined Generator

Cheerful Generator {4}

Artifact Creature - Construct
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it.
“Something is... not quite right here.”
—Professor Maple
2/2
Card has other part: Combined Generator
  • Monsters of Chikyu
Dazzling Dreamspinner

Dazzling Dreamspinner {1}{G}{G}

Creature - Elf Druid
Tap two untapped Elves you control: Add {G}{G}.
{6}{G}{G}: Create an 8/8 green Elemental creature token.
“I made this with the energy from just us three. Now imagine if I had energy from the whole village.”
2/2
  • New Horizons
For the Court of the Queen

For the Court of the Queen {2}{R}

Enchantment
Once each turn, when you cast an instant or sorcery spell, you may exile the top two cards of your library if you cast it for its showcase cost, otherwise, look at the top two cards of your library, then put one on the bottom of your library and exile the other. You may play cards exiled this way until you exile one or more other cards with For the Court of the Queen.
  • Nangjiao In Bloom
Festival Rioters

Festival Rioters {2}{R}

Creature - Human Berserker
When Festival Rioters enters, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{R}: Festival Rioters gets +2/+0 until end of turn.
2/2
  • Eralou