14930 cards found
Ruthless Mastiff

Ruthless Mastiff {R}

Creature - Hound
{2}{R}: Ruthless Mastiff gets +3/+0 until end of turn.
A guard hound never loses a scent until its prey is trapped in its firm jaws.
1/2
  • Kahembo: Olde Dawn
Sarrutu Flamebinder

Sarrutu Flamebinder {R}

Creature - Human Elemental Wizard
Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card.
{2}{R}, {T}, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target.
1/2
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Storm-Eye Salamander

Storm-Eye Salamander {R}

Creature - Salamander
Colossal 3—{4}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Storm-Eye Salamander's colossal ability puts one or more counters on it, exile the top three cards of your library. Until the end of your next turn, you may play one of those cards.
1/2
  • Theros Triumphant
Syncretic Partisan

Syncretic Partisan {1}{R}

Creature - Human Shaman
Menace, prowess
“Our colonized brethren preserved their ways by adapting them to divine law—but unless we prevail in our united rebellions, not even those vestiges will survive.”
—Kanvar Singh, Coalition Leader
1/2
  • The Empty Throne of Feanav
Temple Recluse

Temple Recluse {R}

Creature - Human Monk
Temple Recluse gets +1/+0 as long as you've cast a noncreature spell this turn.
“While you were busy seeking glory, I studied the staff.”
1/2
  • Glacia: Hail to the Queen
Volcanic Whelp

Volcanic Whelp {1}{R}

Creature - Lizard
Ferocious — When Volcanic Whelp enters, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
With the right upbringing, most lizards can become as strong as lesser dragons.
1/2
  • Goliaths of Nangjiao
Vorganisaath's Flamewaker

Vorganisaath's Flamewaker {R}

Creature - Dragon Wizard
Prowess
{1}{R}: Until end of turn, if an instant, sorcery, or Dragon source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Activate only once each turn.
1/2
  • Seasons of War
Wandering Conqueror

Wandering Conqueror {R}{R}

Creature - Human Warrior
Whenever Wandering Conqueror attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
As Wandering Conqueror explores a land, you may put that card into your graveyard. Whenever you do, Wandering Conqueror deals 2 damage to target player or planeswalker.
1/2
  • Karina's Explorations
Wandering Precursor

Wandering Precursor {2}{R}

Creature - Elemental Scout
Whenever you cast a spell, Wandering Precursor gets +1/+0 until end of turn for each color of mana spent to cast that spell.
After eons, they were assumed mute, a voice so silent for so long.
1/2
  • Love Song
Young Weichafe
Wrestling Practice

Young Weichafe {1}{R}

Creature - Human Warrior
Double strike, haste
“My mother was crying as she saw me leave, but I told her not to be scared...”
1/2
Card has other part: Wrestling Practice
  • Road to Carü Mapu
Alder Courtier

Alder Courtier {G}

Creature - Faerie Druid
When Alder Courtier dies, you gain 4 life.
Many fae courts quickly recognized that the angel Absari was not of Feanav, yet some cooperated with him in hopes of securing power in a new divine order.
1/2
  • The Empty Throne of Feanav
Bloodbriar Archdruid

Bloodbriar Archdruid {G}

Creature - Elf Druid
Trample
{T}, Sacrifice another creature: You gain 3 life.
Whenever another creature you control dies, put a +1/+1 counter on Bloodbriar Archdruid.
“Blood nourishes, and bones grow.”
1/2
  • Quest for the Roseblade
Branching Antlers

Branching Antlers {1}{G}

Creature - Elk Elemental
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
The antlers are a symbol of the myriad paths and possibilities of life.
1/2
  • Mious
Bubbledome Chorister

Bubbledome Chorister {1}{G}

Creature - Merfolk Aurashaper Druid
When Bubbledome Chorister enters, create a green Aura enchantment token named Sanctum's Gift attached to target creature. The token has enchant creature and “Enchanted creature has ‘{T}: Add {G} for each enchanted creature you control.'”
1/2
  • Elmare: Into the Abyss
Connoisseur of Toxins

Connoisseur of Toxins {1}{G}

Creature - Human Druid
Deathtouch
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Thank you for the venom.”
1/2
  • Love Song
Crinster Sheepdog

Crinster Sheepdog {1}{G}

Creature - Hound
Whenever another creature named Crinster Sheepdog enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/2
  • Harvest Festival
Danaj Decider

Danaj Decider {G}

Creature - Azra Cleric Soldier
Reach
When Danaj Decider dies, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Worth is judged by the impact one has on others, on their animals, and on the world itself.”
—Tyrus, Giver to All
1/2
  • Alkabah
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
1/2
El, Humble Apprentice
Velir, End of All Worlds

El, Humble Apprentice {1}{G}

Legendary Creature - Elemental Monk
When El, Humble Apprentice enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
1/2
Card has other part: Velir, End of All Worlds
  • Over the Horizon
Enthralled Fantasist

Enthralled Fantasist {1}{G}

Creature - Human Artist
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest number of counters among creatures you control.
1/2
  • Toll Midnight
Feral Ornithax

Feral Ornithax {G}

Creature - Bird Beast
Wanderlust — Feral Ornithax gets +2/+2 and has trample as long as you control four or more differently named lands.
“Eeeeeeeeeeeeeeeerk.”
— Ornithax mating call
1/2
  • Worlds Away
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
1/2
Glowskate Channeler

Glowskate Channeler {3}{G}

Creature - Merfolk Aurashaper Druid
When Glowskate Channeler enters, create a green Aura enchantment token named Manta's Wings attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
1/2
  • Elmare: Into the Abyss
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
  • Elmare: Into the Abyss