Deception {2}{U}({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
Whenever you cast a spell, note its colors. At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
{T}: You may put a land card from your hand onto the battlefield. {1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
First strike Whenever Ogura, Contracted Rebel attacks, you may create a token that's a copy of another attacking creature with power less than or equal to Ogura's. Sacrifice the token at the beginning of your next end step. {R}: Ogura gets +1/+0 until end of turn.
Trample, haste When Oil Driller enters, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.) At the beginning of your end step, sacrifice Oil Driller.
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus. [+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.” [–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
When Ol' Sycamore enters, choose up to two — • Ol' Sycamore fights another target legendary creature. • Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn. {T}: Add {R} or {G}. {4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
When Old-Oath Conviction enters or leaves the battlefield, create a 1/1 white Cleric creature token with lifelink. {3}{B}, Sacrifice Old-Oath Conviction: Draw a card. Activate only as a sorcery.
Some saw the digital pantheon not as gods, but as the shadows of a lost path.
Defender, flying Menagerie — As long as there are five or more creature types among creatures you control, Old-Rune Sentinel can attack as though it didn't have defender.
Vigilance When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.