15897 cards found
Down with the Ship

Down with the Ship {B}

Enchantment - Aura Curse
Enchant opponent
When Down with the Ship enters, enchanted player discards a card unless they sacrifice a creature.
{1}{B}, Sacrifice Down with the Ship: Return target creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
  • Nangjiao In Bloom
Slippery Salamander

Slippery Salamander {1}{R}

Creature - Lizard
{1}{R}: Target creature can't block Slippery Salamander this turn.
Its advanced gills allow it to breathe in thick mud, giving it a place to hide from less equipped predators.
2/1
  • Surging Tide
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
Flying
As Tal, Locus Sentry enters, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
2/1
Moonlit Lurker

Moonlit Lurker {3}

Artifact Creature - Scarecrow
Whenever Moonlit Lurker blocks, put a +1/+1 counter on it.
Shine brightest in the darkest of nights.
0/2
  • High Noon
Sandswept Bazaar

Sandswept Bazaar

Land - Desert
When Sandswept Bazaar enters, you gain 2 life.
{T}: Add {C}.
Trading posts pop up throughout the desert, selling essential wares to feeble travelers for far too much gold.
  • Al Tabaq
Esalia's Witness

Esalia's Witness {3}{G}

Creature - Elf Ranger
When this creature enters, you return up to one target permanent card from your graveyard to your hand. If you don't, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“We've only ever gone to war in life's name.”
3/3
  • The Petals Wilt
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Wayfarer's Adornments

Wayfarer's Adornments {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has vigilance.
Equip {4}
Wanderlust — Wayfarer's Adornments has equip {0} as long as you control four or more differently named lands.
  • Over the Horizon
Muse's Wrath

Muse's Wrath {3}{R}{R}

Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn.
“This atrocity won't go unpunished. I will walk a million planes to set your world on fire.”
—Glitch, to Sesilius
  • Animus Vox
Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
  • Adventurers of Onora
Ficklewing Elemental

Ficklewing Elemental {2}{U}

Creature - Elemental
Flying
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Ficklewing Elemental enters with a time counter on it for each card in your hand.
3/3
Luminescent Croaker

Luminescent Croaker {1}{U}

Creature - Frog
Flash (You may cast this spell any time you could cast an instant.)
{2}{G}: Luminescent Croaker gains indestructible until end of turn.
2/1
  • Eralou
Bezoarbeast

Bezoarbeast {B}

Creature - Goat
When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
1/1
  • Feanav: The Apothecary's Progress
Xiyue Firelighters

Xiyue Firelighters {3}{R}

Creature - Construct Actor
Whenever one or more creatures you control deal combat damage to a player or planeswalker, put a +1/+1 counter on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U} (You may cast this from the battlefield for its wander cost.)
“Who are we to deny their gifts?”
3/2
  • MSEM Masters: Legends
Waning Behemoth

Waning Behemoth {1}{G}{G}

Creature - Elemental Giant
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Waning Behemoth enters, you may pay {X}. If you do, put X time counters on it.
6/6
  • Aftermath
Braenid Nomad

Braenid Nomad {1}{U}{U}

Creature - Merfolk
When Braenid Nomad enters, draw two cards, then discard a card.
As fingers of frost begin to gather at the edges of the Braenid River, the merfolk prepare to head downriver to lakes deep enough for them to hibernate safely beneath the ice.
1/2
  • Harvest Festival
Cobblespook

Cobblespook {W}

Creature - Spirit
Flash
Flying
When Cobblespook enters, tap target artifact or creature an opponent controls.
The townsfolk of Gavony need no curfew to keep them indoors after sundown.
1/1
  • Innistrad In Memoriam
Helm of Princes

Helm of Princes {2}

Artifact - Equipment
Equipped creature has hexproof.
Whenever equipped creature dies, draw a card.
Equip {2}
  • Al Tabaq
Fool's Errand

Fool's Errand {R}

Instant
Any number of target creatures you control each fight target creature with power 3 or greater. (All fight damage happens simultaneously.)
“Years of tending lotus fields and how does the king reward me?”
—Gerald the Grateful Knight
  • Eralou
Spectral Slinger

Spectral Slinger {1}{R}

Creature - Spirit Soldier
Prowess
Whenever you cast a noncreature spell, you may pay {R}. If you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/1
  • High Noon
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters, return up to one target nonland permanent to its owner's hand.
2/2