Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) • This spell can't be countered. • This spell costs {R} less to cast. • If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped. {6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Night Screecher gains deathtouch until end of turn. (Any amount of damage this deals to a creature is enough to destroy it.)
Deception {B}({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink {1}{B}: Nimunotian Shadow gets +1/+1 until end of turn.
When Nitrous Renewer enters, you may put a land card from your hand onto the battlefield tapped. {3}{G}, Exile Nitrous Renewer from your graveyard: Return target land card from your graveyard to your hand. Activate only as a sorcery.
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.