15897 cards found
Spawn of Shadows

Spawn of Shadows {4}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
When Spawn of Shadows enters, each player loses 4 life.
Phyrexians can't help but envy some of the monsters Nimunot has to offer.
4/4
  • Tides of War
Act of Repentance

Act of Repentance {1}{B}{G}

Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Return up to two target creature cards from your graveyard to your hand.
• Abound, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Prepare for Rest

Prepare for Rest {W}

Sorcery
You gain 3 life.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Mahara's regiment was stringent, even time for recovery was enforced.
  • Alkabah: The Rise of Soli
Trace the Leylines

Trace the Leylines {2}{G}

Sorcery
Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Conchhorn Shinygrabber

Conchhorn Shinygrabber {1}{W}

Creature - Turtle Knight
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Conchhorn Shinygrabber attacks, you may pay {1}. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{W}{U}{B}{R}{G}: Conchhorn Shinygrabber gets +3/+3 and gains lifelink until end of turn.
2/2
  • Elmare: Into the Abyss
Byte Blitz

Byte Blitz {R}

Sorcery
Target creature gets +2/+0 and gains haste until end of turn.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite the echoes of ascension, Kym found those that sought not perfection, but freedom.
  • Beyond the Blackwall
Harmonic Recruit

Harmonic Recruit {1}{G}

Creature - Human Warrior
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Harmonic Recruit gets +2/+2 until end of turn. If you're in a renaissance, it gets +4/+4 until end of turn instead.
2/2
  • Nangjiao In Bloom
Vanguard of the Barricade

Vanguard of the Barricade {2}{W}

Creature - Human Soldier
Whenever Vanguard of the Barricade attacks, tap up to one target creature defending player controls and untap up to one other target creature you control.
“If Masha is going into the Nav, then I'm going with her.”
2/2
  • The Unraveling
Venom Infusion

Venom Infusion {R}

Instant
Target creature gets +2/-2 and gains first strike until end of turn.
Sand asp venom provides you with a jolt of energy and wanton fury, provided you survive the bite.
  • Al Tabaq
In League With Dragons

In League With Dragons {U}{R}

Enchantment
Codex — Aspiring Dragon; Scrappy Hatchling; Skiviar Scraplord; Blizzard Dragon; Cloud Swine; Gold Retriever; Ilieth, Transcendent. (As this enters, conjure its contents into a shuffled face-up additional library.)
At the beginning of your upkeep, you may put a card from this codex's library on the bottom of that library.
  • Karina's Explorations
Remnants of Divinity

Remnants of Divinity {3}{W}

Sorcery
Exile target artifact, enchantment, or tapped creature.
There was a time, long ago, when the glimpse of an angel was considered a good omen.
  • Descent from the Highlands
Edri, Oracle of Caulte
Worldly Travels

Edri, Oracle of Caulte

Legendary Creature - Human Wizard
(Color indicator: Edri, Oracle of Caulte is blue)
At the beginning of your end step, draw a card for each card you drew this turn.
“I may be young, but I've seen more than you ever will and I know more than you could imagine. Trust me. I know what I'm doing.”
2/2
Card has other part: Worldly Travels
  • Survive the Night
Kelp Garden

Kelp Garden {1}{G}

Enchantment - Aura
Enchant land you control
When Kelp Garden enters, mill three cards.
Whenever enchanted land is tapped for mana, add one mana of any color among cards in your graveyard.
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Zero
Glimmerbark Treant

Glimmerbark Treant {X}{G}

Creature - Treefolk
Flash
Reach
Glimmerbark Treant enters with X +1/+1 counters on it.
When Glimmerbark Treant leaves the battlefield, you gain life equal to its power.
1/1
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.”
—Birna, Knight of the Burning Pyre
  • The Petals Wilt
Beat Down

Beat Down {1}{G}

Sorcery
Target creature you control gains indestructible until end of turn if it's embattled. Then it fights target creature you don't control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
  • Glacia: Hail to the Queen
Glimpse of Fate

Glimpse of Fate {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
  • Scriptures of Urshad
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Procedural Genesis

Procedural Genesis {X}{G}{G}{G}

Sorcery
Reveal the top card of your library and put that card into your hand. If it's a permanent card with mana value X or less, instead you may put it onto the battlefield. If you do and fewer than seven permanents have been put onto the battlefield this way, repeat this process. X can't be 0.
  • Arkadai
Saddled Scuttleback

Saddled Scuttleback {2}{U}

Creature - Crab
When Saddled Scuttleback enters, you may search your library for a Crab, Fish, Jellyfish, Kraken, Leviathan, Merfolk, Nautilus, Octopus, Otter, Oyster, Pirate, Seal, Serpent, Shark, Shrimp, Sponge, Squid, Starfish, Trilobite, Turtle, Whale, or Island card, reveal it, put it into your hand, then shuffle.
3/1
  • Worlds Away
Restore Life

Restore Life {1}{G}

Sorcery
Return target creature card from your graveyard to your hand. Add {G}{G}{G}. Spend this mana only to cast creature spells.
  • MSEM Masters 2019