15897 cards found
Epitome of Force

Epitome of Force {1}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
2/1
  • MSEM Masters: Jumpstart
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
2/1
  • Arkadai
Erudite Aspirant

Erudite Aspirant {U}

Creature - Human Wizard
Prowess
Wizardcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
1/1
Escorted Ambassador

Escorted Ambassador {2}{W}

Creature - Human Advisor
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens.
Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
1/1
  • MSEM Masters: Jumpstart
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Esoteric Visionary

Esoteric Visionary {2}{B}

Creature - Azra Cleric
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Lifelink
“Seven hoopoes bear northward. One whispers your name, but two do not hear.”
3/1
  • Alkabah: The Rise of Soli
Essence Weaver

Essence Weaver {1}{W}

Creature - Reflection Rebel
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Creature tokens you control have lifelink.
Hope brings strength, especially to those who survive on hope alone.
1/1
  • Oirohpo
Eternal Duneborn

Eternal Duneborn {B}

Creature - Zombie
Eternal Duneborn enters tapped.
Foresight — Whenever you draw your second card each turn, return Eternal Duneborn from your graveyard to your hand.
As Dthan fought the endless horde, he realized the horror behind the Host's strength.
2/1
  • Riddles of Revio
Eternal Scout

Eternal Scout {G}

Creature - Elf Scout
Whenever Eternal Scout attacks, untap each other creature you control.
“I never thought the elves were that different from us. Not until I saw how well the shadows treated them, at least.”
—Calamity Rose
1/1
  • High Noon
Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
  • Feanav: The Apothecary's Progress
Etherium Abrogator

Etherium Abrogator {1}{W}

Artifact Creature - Construct
Flying
Nonartifact permanents entering the battlefield don't cause abilities to trigger.
“Let the word of Crucius purify your body and christen your soul.”
2/1
Ever-Gnawing Rat

Ever-Gnawing Rat {G}

Creature - Rat
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
1/1
Evoker of the Ancient Form

Evoker of the Ancient Form {2}{G}

Creature - Human Shaman
{T}: Create an X/X green Elemental creature token, where X is Evoker of the Ancient Form's power.
“Rise, forgotten one! Rise and by your wise judgment cast out these intruders!”
1/1
  • The Unraveling
Evolving Elemental

Evolving Elemental {5}{G}

Creature - Elemental
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
1/1
  • K15 Core Set
Excursion Contingent

Excursion Contingent {1}{U}

Creature - Human Wizard Scout
Spells you cast from anywhere other than your hand can't be countered.
Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
2/1
  • Worlds Away
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Exiled Necromancer

Exiled Necromancer {2}{B}

Creature - Human Shaman
When Exiled Necromancer enters, return target permanent card with mana value 1 or less from your graveyard to the battlefield.
“Pelastrov cast me out and cursed my name. Now they cry for help. Pathetic. If you seek me, I'll be here in the Zadyk.”
3/1
  • The Unraveling
Expendable Victim

Expendable Victim {W}

Creature - Construct Actor
Vigilance
When Expendable Victim dies, create a 1/1 colorless Construct Actor creature token.
Actors desperate for roles find them quickly, for those who play them never live for long.
1/1
  • The Stage Presents: The Neverending Act
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Expressive Performer

Expressive Performer {R}

Creature - Human Actor
Whenever you cast your second spell each turn, Expressive Performer deals 1 damage to each opponent.
{3}{R}, {T}, Exert Expressive Performer: It deals 2 damage to each player. (An exerted creature won't untap during your next untap step.)
1/1
  • End of Wollensie
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
Eyes of Cyrukan

Eyes of Cyrukan {1}{R}

Creature - Angel Soldier Scout
Flying
Eyes of Cyrukan can't block.
“Sahra would sooner grind you to dust beneath his hooves than look down. Under my master's guidance, your devotion demands mutual respect.”
2/1
  • Alkabah: The Rise of Soli
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Fading Memories

Fading Memories {1}{W}

Creature - Spirit Cleric
When Fading Memories enters, exile target creature card from a graveyard.
Some Danuri still hear the voices of those who died during the War against the Evil One.
2/1
  • Khaliz-Dorahn