15897 cards found
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Fading Dead

Fading Dead {2}{B}{B}

Creature - Zombie
Other creatures get -1/-1.
Recite {1}{B} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/2
  • Memorium Arcanum
Spitfire

Spitfire {1}{R}

Instant
Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn.
“I don't understand. It's a four-inch long lizard. Why does my skin burn?”
  • Goliaths of Nangjiao
Seek the Buried Relic

Seek the Buried Relic {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
1 — You gain 3 life.
2 — Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle.
3 — You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
  • Arkadai
Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
  • Feanav: The Apothecary's Progress
Megalodon Rush

Megalodon Rush {1}{U}{R}

Enchantment
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
  • Elmare: Into the Abyss
Helm of the Infinite

Helm of the Infinite {1}

Legendary Artifact
{6}: Until the next time this ability resolves, and as long as Helm of the Infinite and target creature you control are on the battlefield, each other creature is a copy of that creature, and effects that would cause permanents to become creatures cause them to become copies of that creature instead.
The helm offers infinite possibilities, while granting only one.
  • Ophorio
Clocktower Hideout

Clocktower Hideout

Land
Clocktower Hideout enters tapped.
When Clocktower Hideout enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {R}.
  • The Empty Throne of Feanav
Crackling Palm Ascetic

Crackling Palm Ascetic {1}{R/W}

Creature - Mouse Monk
When Crackling Palm Ascetic enters, target creature gains double strike until end of turn.
Some monks spend their lives contemplating the enlightening. Some simply contemplate lightning.
2/1
  • Panxiou
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Moment of Madness

Moment of Madness {R}

Sorcery
Gain control of target creature with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
“Sometimes I fear we're nothing more than pawns in a game that's bigger than all of us.”
—Jeska, Neolition Leader
  • Tides of War
Striptide

Striptide {2}{R}

Instant
Striptide deals 1 damage to target creature. Unattach all artifacts from it. It becomes red until end of turn.
Draw a card.
  • Novea
Pay Respects

Pay Respects {W}{U}

Sorcery - Adventure
Exile up to one target creature you control until your next end step. (Then exile this card. You may play the land later from exile.)
Card has other part: Highpoint Shrine
  • Adventurers of Onora
Mistcharm

Mistcharm {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Return Mistcharm to its owner's hand.
Let the silence stay for a moment more.
  • Novea
Eternal Flames

Eternal Flames {1}{B/R}{B/R}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
If not for the veil separating the Abyss from the mortal coil, its perpetual flames would consume all of creation.
  • Feanav: The Apothecary's Progress
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
  • Karina's Explorations
Festering Waif

Festering Waif {1}{B}

Creature - Human Citizen
When Festering Waif enters, each opponent mills two cards.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/2
  • Plagues of Fretport
Chew the Scenery

Chew the Scenery {X}{R}{R}

Sorcery
Each player sacrifices X lands. Chew the Scenery deals X damage to each creature.
The two planes began to overlay in spectacular, and gruesome, fashion.
  • Ophorio
Kantra of Healing

Kantra of Healing {6}{W}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Lifelink
4/3
  • Eralou
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Forbid from the Sky

Forbid from the Sky {3}{G}

Instant
Exile target artifact, enchantment, or creature with flying.
“Those who reject the god of horizons have no right to his domain.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Gnarled Henge

Gnarled Henge

Land - Mountain Plains
({T}: Add {R} or {W}.)
Gnarled Henge enters tapped unless you control two or more basic lands.
“These will serve as a fine reminder for our people to stay within our walls.”
—His Holiness Jorah
  • The Land Bundle
Ember Salvo

Ember Salvo {R}

Instant
Ember Salvo deals 1 damage to target creature and 1 damage to its controller.
  • Zero