14930 cards found
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Swiftshot Sniper

Swiftshot Sniper {3}{G}

Creature - Human Soldier Archer
Reach
{G}, {T}: Swiftshot Sniper deals damage equal to its power to each creature with flying.
{2}{G}: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
2/5
  • Khaliz-Dorahn
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Terrenal Might

Terrenal Might {3}{G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of lands you control.
Elementals of Rehis-Dorahn use every strength the land has to offer them.
  • Khaliz-Dorahn
Trupi Coordinator

Trupi Coordinator {3}{G}

Creature - Human Soldier
Identity — At the beginning of your upkeep, if you control at least two other creatures that share a creature type with Trupi Coordinator, you may draw a card.
“The Fellors believe in relentless assaults. We believe in organized warfare.”
2/2
  • Khaliz-Dorahn
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Wardbane Mystic

Wardbane Mystic {2}{G}{G}

Creature - Elf Druid
Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token.
Tap four untapped Druids you control: Destroy target artifact or enchantment.
2/4
Wiltthorn Elemental

Wiltthorn Elemental {1}{G}

Creature - Elemental
{1}{G}, Remove a -1/-1 counter from a creature you control: Wiltthorn Elemental gets +2/+2 until end of turn.
It takes disease and turns it into raw strength.
2/1
  • Khaliz-Dorahn
Adamant Healer

Adamant Healer {3}{B}{G}

Creature - Elf Druid
When Adamant Healer enters, you may move any number of counters from target creature onto another target creature with the same controller.
4/3
  • Khaliz-Dorahn
Arcane Harvesters

Arcane Harvesters {1}{U}{R}

Creature - Human Wizard
{U}, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card.
{R}, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
2/2
  • Khaliz-Dorahn 166 270
Barbarian Intimidator

Barbarian Intimidator {1}{R}{W}

Creature - Human Barbarian Warrior
When Barbarian Intimidator enters, target creature can't block this turn.
When Barbarian Intimidator enters, prevent all combat damage that would be dealt to target creature this turn.
2/3
  • Khaliz-Dorahn
Battleborn Brute

Battleborn Brute {4}{R}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Battleborn Brute and at least two other creatures attack, Battleborn Brute gets +2/+2 until end of turn. Untap it.
“Give me a weapon and a target, and I'll handle the rest.”
4/4
  • Khaliz-Dorahn
Battlewise Strategist

Battlewise Strategist {2}{G}{W}

Creature - Human Cleric Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Identity — Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
2/3
  • Khaliz-Dorahn
Bravery

Bravery {4}{R}{W}

Creature - Elemental Incarnation
Double strike
{1}{R}{W}: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
3/5
  • Khaliz-Dorahn
Callous Trainer

Callous Trainer {2}{R}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Callous Trainer and at least two other creatures attack, create a 1/1 white Warrior creature token that's tapped and attacking.
His students are full of scars he inflicted upon them. When they manage to scar him, they're ready for battle.
3/3
  • Khaliz-Dorahn
Chain of Command

Chain of Command {2}{G}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
  • Khaliz-Dorahn
Controlled Decisions

Controlled Decisions {1}{U}{R}

Sorcery
Reverberate {3} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Target creature can't block this turn.
Target creature can't be blocked this turn.
  • Khaliz-Dorahn
Danuri Charm

Danuri Charm {G}{W}

Instant
Choose one—
• Prevent all combat damage that would be dealt this turn.
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +0/+3 and gain reach until end of turn.
The Danuri Triumvirate

The Danuri Triumvirate {3}{G}{W}

Legendary Creature - Human Soldier Cleric
Other permanents you control have hexproof.
Prevent all damage that would be dealt to other permanents you control.
Zadrim, an erudite; Mutren, a combat mastermind; and Omenn, a healer, rule the Danuri with justice and righteousness.
3/3
  • Khaliz-Dorahn
Darklands Charm

Darklands Charm {U}{B}

Instant
Choose one—
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target creature card from your graveyard to your hand.
• Target creature can't be blocked this turn.
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Deadly Manipulation

Deadly Manipulation {1}{U}{B}

Enchantment
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy.
{B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Decay

Decay {4}{B}{G}

Creature - Elemental Incarnation
Decay deals damage to creatures in the form of -1/-1 counters.
{B}{G}: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.
6/5
  • Khaliz-Dorahn
Deception

Deception {4}{U}{B}

Creature - Elemental Incarnation
Deception can't be blocked.
{1}{U}{B}: Target creature can't be blocked this turn. Activate only if Deception is in your graveyard.
5/7
  • Khaliz-Dorahn
Element of Surprise

Element of Surprise {G}{W}

Instant
The next creature spell you cast this turn can be cast as though it had flash. When that creature enters this turn, it gains lifelink until end of turn.
With uncanny speed the forces of Khaliz-Dorahn appeared, ready to defeat Rallios.
  • Khaliz-Dorahn