11493 cards found
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Niu Mo Wang, Ashen Absolution

Niu Mo Wang, Ashen Absolution {2}{B}

Legendary Creature - Ox Demon Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Niu Mo Wang enters, you may have all players sacrifice a nontoken creature, enchantment, or planeswalker.
{B}: Demigod — Each player discards a card.
{X}{B}: God — Return any number of target creature cards not named Niu Mo Wang, Ashen Absolution with different mana values X or less from your graveyard to the battlefield. X can't be 0.
2/3
Nixie's Edict

Nixie's Edict {1}{W}

Enchantment
Flash
When Nixie's Edict enters, tap up to two target creatures.
{2}{W}, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery.
  • Lovi Awoken
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
Nizev Citadel

Nizev Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{U}, {T}: Each opponent mills a card.
“Listen not to the deceivers of the ear. My word is strong and clear. Listen to me and prosper.”
—Rahstahde, Word of Truth
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if you've cast three or more spells this turn and Nizev Enforcer isn't a token, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Nizev Sanctuary

Nizev Sanctuary

Land - Satrapy
Nizev Sanctuary enters tapped.
Satrapies you control have “{T}: Add {U} or {R}.”
“Bless this fire and the truth it will bring.”
—Prayer to Rahstahde
Nizev Temple

Nizev Temple

Land - Satrapy
Nizev Temple enters tapped.
Satrapies you control have “{T}: Add {U} or {B}.”
“I beg thee for the guile to deceive.”
—Prayer to Fahrib
Njel Crocodile

Njel Crocodile {1}{B}

Creature - Crocodile
When Njel Crocodile enters, you may have it fight target creature. (Each deals damage equal to its power to the other.)
A dignified descendant of Senmut to some, a ferocious beast to others.
2/1
  • Pyramids of Atuum
No-Good Gunpointer

No-Good Gunpointer {2}{B}

Creature - Hound Pirate
Whenever No-Good Gunpointer attacks, you may pay 3 life. If you do, draw a card.
“Shiver your timbers!”
3/1
Card has other part: Twist the Arm
  • Adventurers of Onora
No-Man's Land

No-Man's Land

Land
{T}: Add {C}.
{3}, {T}, Sacrifice No-Man's Land: Draw a card.
Even on a plane as covetous as Nangjiao, the strangest of its nooks and crannies remain unexplored.
  • Surging Tide
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Noble Birthright

Noble Birthright {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
  • Elmare: Into the Abyss
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Noble Stag
Elven Mount

Noble Stag {3}{G}

Creature - Elk
Trample
Ride {3}{G} ({3}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Their antlers are every bit as sharp as the lances of Yroncaster jousters.
3/3
Card has other part: Elven Mount
  • Quest for the Roseblade
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Noirohpo Renegade

Noirohpo Renegade {1}{R}

Creature - Reflection Rebel
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Whenever you cast an instant or sorcery spell, Noirohpo Renegade gets +1/+0 until end of turn.
0/3
  • Oirohpo
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Nonpareil of the Abyss

Nonpareil of the Abyss {6}{U}{U}

Creature - Kraken
Trample
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
When Nonpareil of the Abyss enters, create an Idol token.
Nonpareil of the Abyss has ward {8} as long as you're in a renaissance.
8/8
  • Nangjiao In Bloom