{T}: Add one mana of any color. {1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
Menace Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
[+2]: Each opponent loses 2 life. Scry 2. [–3]: Return target creature to its owner's hand. That player discards a card. [–6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.”
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.)
[+1]: Draw a card unless an opponent discards a card. [–3]: Gain control of target creature until the end of your next turn. [–6]: Choose up to four cards in graveyards. You may play those cards without paying their mana costs.
Melodae, the Favored can't be blocked by black creatures. If Melodae would be destroyed, instead sacrifice a creature and Melodae gains indestructible until end of turn.
Every beast knows better than to touch their Mother's favorite daughter.
Enchant player Whenever enchanted player casts a spell, they reveal cards from the top of their library until they reveal a card that shares a type with that spell, then puts all cards revealed this way into their graveyard.
At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) {2}{W}{U}: When target creature dies this turn, return that card to its owner's hand.
Flash Enchant instant or sorcery spell Enchanted spell's text box is “This spell deals 3 damage to you.” {4}{U}{U}{R}{R}: Return Mental Meltdown from your graveyard to the battlefield.
Activated abilities you control cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.