2040 cards found
Forge Ahead

Forge Ahead {3}{G}

Sorcery
Search your library for two land cards and reveal them. If you attacked this turn, put them onto the battlefield tapped. Otherwise, put them into your hand. Then shuffle.
  • Ophorio
Forge Trick

Forge Trick {2}{R}

Instant
Choose one —
• Forge Trick deals 3 damage to target creature.
• Target creature gets +3/+0 until end of turn.
  • Oirohpo
Forget

Forget {2}{U}

Instant
Counter target spell unless its controller pays {4}.
“I can take what haunts you. But I can't take what it's done to you. And I can't promise it'll make anything any better. But... it shouldn't make things any worse.”
—Mei Liva, to Karina and Flynn
  • Karina's Explorations
Forging Blade

Forging Blade {1}

Artifact - Equipment
Equipped creature has first strike.
{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
For matters experimental and exploratory.
  • Oirohpo 210 226
Forgotten Fall

Forgotten Fall {1}{B}

Sorcery
Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
  • Oirohpo
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forgotten Lessons

Forgotten Lessons {1}{G}{U}

Sorcery
Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
The teacher is only as effective as the student.
  • Ophorio
Forgotten Library

Forgotten Library {G}

Enchantment
Codex — Majestic Dominion; Pristine Dominion; Verdant Dominion; Stalwart Dominion; Primal Dominion; Rugged Dominion; Into the Woods. (As this enters, conjure its contents into a shuffled face-up additional library.)
Before you explore this library, you may put a card from the codex's library on top of it.
{3}{G}: Target creature you control explores.
  • Karina's Explorations
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Forgotten Study

Forgotten Study {U}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, each opponent mills two cards.
  • Sparks of a Multiverse
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Monsters of Chikyu
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Foulweather Effigy

Foulweather Effigy {3}

Artifact Creature - Scarecrow
Spells with mana value 2 or less cost {1} more to cast.
Spells with mana value 4 or greater cost {1} less to cast.
A withered husk, carved to tend the cursed.
2/2
  • High Noon
Frenzied Fervor

Frenzied Fervor {R}

Enchantment - Aura
Enchant creature
Enchanted creature has frenzy 3. (Whenever that creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
  • Ophorio
Frenzied Sylph

Frenzied Sylph {1}{U}

Creature - Elemental Nymph
Flying
Whenever Frenzied Sylph attacks or blocks, you may pay {R}. If you do, it gets +3/+0 until end of turn. Exile it at the beginning of the next end step.
Even a brief fit of rage will burn out the nymphs of the sky.
1/1
  • Novea
Fresh Carrion

Fresh Carrion {1}{B}

Instant
As an additional cost to cast this spell, you may sacrifice a creature.
Create a 1/1 green Insect creature token. If you sacrificed a creature to cast this spell, create three of those tokens instead.
  • Monsters of Chikyu
From Beyond the Grave

From Beyond the Grave {1}{B}

Enchantment
Whenever one or more cards leave your graveyard for the first time each turn, each player loses 1 life and you draw a card.
  • Monsters of Chikyu
From a Seed

From a Seed {1}{G}{G}

Enchantment
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed.
Creatures you control get +1/+1 for each bloom counter on From a Seed.
  • Monsters of Chikyu
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear