14928 cards found
Meteor Harbinger

Meteor Harbinger {3}{R}{R}

Creature - Human Wizard
When Meteor Harbinger enters, choose one —
• Meteor Harbinger deals 2 damage to each creature.
• Each player sacrifices two lands.
• Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
4/4
  • Discoveries of Akieva
Microzoologist

Microzoologist {3}{G}

Creature - Human Druid
Flash
Wanderlust — When Microzoologist enters, search your library for a creature card with mana value 1. If you control four or more differently named lands, you may search for a creature card with mana value 3 or less instead. Reveal that card, put it into your hand, then shuffle.
3/2
  • Worlds Away
Mirrorcast Battlemage

Mirrorcast Battlemage {2}{R}

Creature - Human Wizard
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a +1/+1 counter on Mirrorcast Battlemage.
Remove three +1/+1 counters from Mirrorcast Battlemage: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only once each turn.
2/2
  • Discoveries of Akieva
Molten Falls

Molten Falls

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Molten Falls enters tapped.
{1}, {T}: Add {B}{B} or {R}{R}.
  • Worlds Away
Monstrous Hunter

Monstrous Hunter {4}{B}{B}

Creature - Horror
When Monstrous Hunter enters, destroy up to one target creature.
At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life.
Arms beyond number. Spite beyond comprehension.
4/4
Monument of Queens

Monument of Queens

Land
{T}: Add {C}.
{4}: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land.
Morning's Warden

Morning's Warden {3}{W}

Creature - Human Cleric Warrior
Lifelink
Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
“I used to trust the Angels to defend us, but Miss Alia taught me that we must take the fight to the Banished if we want anything to change.”
3/4
  • Discoveries of Akieva
Morphic Verge

Morphic Verge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Morphic Verge: Choose two different basic land types. Create a colorless land token that's the chosen types.
“Today's barrens are tomorrow's oasis.”
—Skeul, Transnaturalist
Mutalithic Golem

Mutalithic Golem {3}

Artifact Creature - Golem Shapeshifter
You may have Mutalithic Golem enter as a copy of any land on the battlefield, except it's an artifact in addition to its other types.
“I see a willpower born from the land itself... yet it only wishes to return to sleep.”
—Lupi, Quandary Seer
3/3
Nebula of Empty Gold

Nebula of Empty Gold

Land
As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way.
{T}: Add one mana of any of the chosen colors.
“It is the nature of humans to exploit, much as it is our nature to try to escape. For them, the Veil is a limitless battery. For us, an oubliette.”
— Sesilius, Chosen Speaker
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Nina, Master of Arms

Nina, Master of Arms {2}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, you may attach target Equipment you control to Nina, Master of Arms.
Whenever Nina attacks, the next artifact spell you cast this turn costs {R/W}{R/W} less to cast. (This can reduce the amount of generic mana you pay.)
2/3
  • Discoveries of Akieva
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Novaheart Dragon

Novaheart Dragon {6}{R}{R}

Creature - Dragon
Flying
Whenever Novaheart Dragon enters or attacks, you may take an extra turn after this one. If you do, you lose the game at the beginning of that turn's end step.
Born from the light of a dying star, called to Akieva by unstable magics.
8/8
  • Discoveries of Akieva
Observer of Secret Paths

Observer of Secret Paths {3}{U}

Creature - Human Wizard
Flash
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Observer of Secret Paths. It can't be blocked this turn.
3/2
  • Discoveries of Akieva
Offworld Surveyors

Offworld Surveyors {G}

Creature - Human Scout
{T}: You may put a land card from your hand onto the battlefield.
{1}, {T}: Aetherize target land you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/1
  • Worlds Away
Oldgrove Nurturer

Oldgrove Nurturer {2}{G}

Creature - Treefolk
Oldgrove Nurturer enters with a +1/+1 counter on it.
{G}, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
“Even the Greatwoods adore small baubles.”
—Acin, the Toymaker
2/2
Omegalomania

Omegalomania {3}{B}{R}

Enchantment
Whenever you cast a noncreature spell, Omegalomania deals 2 damage to any target. Whenever a permanent you don't control dealt damage this way dies this turn, return it to the battlefield tapped under your control.
  • Discoveries of Akieva
Open the Secret Paths

Open the Secret Paths {2}{U}

Instant
Exile two target permanents you control, then return them to the battlefield under your control.
Ancient texts reveal that Akieva was once even easier to traverse, due to now secret riftways through the Veil.
Opulent Proprietor

Opulent Proprietor {2}{W}

Creature - Human Citizen
When Opulent Proprietor enters, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle.
1/1
  • Worlds Away
Othersea Submersible

Othersea Submersible {G}{U}

Artifact - Vehicle
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Worlds Away
Otherworldly Forest

Otherworldly Forest

Land - Forest
({T}: Add {G}.)
Wanderlust — Otherworldly Forest enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
Otherworldly Gifts

Otherworldly Gifts {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
“You can only be given what you're prepared to receive.”
—Tatumi, crossworld wanderer
  • Worlds Away
Otherworldly Island

Otherworldly Island

Land - Island
({T}: Add {U}.)
Wanderlust — Otherworldly Island enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
Otherworldly Mountain

Otherworldly Mountain

Land - Mountain
({T}: Add {R}.)
Wanderlust — Otherworldly Mountain enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.