14930 cards found
Invigorating Growth

Invigorating Growth {3}{G}

Instant
Create two 1/1 green Elf creature tokens, then up to one target creature gets +X/+X until end of turn, where X is the number of creatures you control. (Targets are chosen before the tokens are created.)
“These knights may have camaraderie, but they have forsaken the primal bonds living creatures can have.”
—Itheline, Song of Aith Aera
  • Seasons of War
Invigorating Shaman

Invigorating Shaman {R}{G}{W}

Creature - Human Shaman
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
3/2
  • Arcanum Academia
Invincible

Invincible {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
“I stand still while the world turns round.”
—Colonel Violet Osada
  • Animus Vox
Inviolable Realms

Inviolable Realms

Land
Inviolable Realms enters tapped unless you control two or more other lands.
{T}: Add {U}.
{T}, Pay 1 life: Add {W} or {B}.
  • Beyond Our Ken
Invisibility Cloak

Invisibility Cloak {2}

Artifact - Equipment
Equipped creature has hexproof.
{2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Equip {1}
  • Villains: The Musical
Invisible Communion

Invisible Communion {2}{U}

Sorcery
Draw a card for each Avatar you control.
“The Ensouled seem to recognize one another instantly. I'm beginning to think they know something we don't.”
—Elumiel, error researcher
  • Arkadai
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Remember, you're never as invisible as you think you are. Most people just don't care if you avoid them. Use that.”
—Roxite, of Nightrail
1/1
Inviting Feast

Inviting Feast {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
  • Harvest Festival
Invocation Circle

Invocation Circle {4}{U}

Instant
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
  • Glacia: Hail to the Queen
Invoke the Anima

Invoke the Anima {3}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Metamorph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
  • Arkadai
Invoke the Wild

Invoke the Wild {3}{G}

Instant
You may put a green creature card with mana value 4 or less from your hand onto the battlefield.
Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
  • Goliaths of Nangjiao
Invoking the Name

Invoking the Name {B}

Sorcery
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
Even broken and dead, he stirs.
Involuntary Care

Involuntary Care {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, can't be sacrificed, and its activated abilities can't be activated.
Some rebels were considered to have poisoned hearts and minds—but nothing that modern medicine couldn't cure.
  • The Empty Throne of Feanav
Ion Field

Ion Field {1}{R}{R}

Enchantment
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens.
Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
  • The Unraveling
Irate Retribution

Irate Retribution {X}{B}{B}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?”
— Professor Shayle
  • Arcanum Academia
Irbek's Bestiary

Irbek's Bestiary {2}{B}{G}

Enchantment
Codex — Little Pig; Charging Cassowary; The Lonely Hunter; Shadowlurk; Blood Constrictor. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may cast Adventures of this codex's contents from your graveyard.
“They're not all going to make it, but I'll keep them alive as best as one can.”
  • Karina's Explorations
Irbek, Crocodile Hunter

Irbek, Crocodile Hunter {3}{B}{G}

Legendary Planeswalker - Irbek
[+1]: Create a tapped 3/3 black Crocodile creature token with menace.
[–1]: You may cast a copy of Size Up.
[–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Loyalty:
4
Card has other part: Size Up
Ire of Ancient Tomes

Ire of Ancient Tomes {1}{R}

Instant
Choose one —
• Ire of Ancient Tomes deals 2 damage to any target.
• Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
  • Over the Horizon
Iridescent Familiar

Iridescent Familiar {1}{U}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Iridescent Familiar enters, if you control another creature with flying, draw a card.
1/2
  • Tides of War
Irika, Wielder of Secrets

Irika, Wielder of Secrets {1}{B}

Legendary Creature - Human Wizard
Flash
Deathtouch, lifelink
Whenever Irika, Wielder of Secrets deals combat damage to a player, you may pay {U/B}. If you do, you draw a card and you lose 1 life.
“Having power like this and not using it would be a crime. But not the good type of crime. The boring type.”
1/1
  • Discoveries of Akieva
Irisglow Dryad

Irisglow Dryad {2}{G}

Creature - Dryad
{T}: Add {G}.
{T}: Add one mana of any color. Activate only if you control another Dryad.
Created by the Endrisons to ward the Neo-Duskwood, Khalizor dryads are the most gentle beings the plane has ever known.
0/4
  • Aftermath
Iroas's Charioteer

Iroas's Charioteer {R}{W}

Creature - Human Soldier
Flying, trample, lifelink
“Can't be harder than what the skyknights do back home. These Games are mine to win.”
—Valeri Kripac
2/1
  • Theros Triumphant
Iroas, Patron of Triumph

Iroas, Patron of Triumph {3}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Other creatures you control have first strike.
Whenever you attack for the first time each turn, untap all other creatures you control. After this phase, there is an additional combat phase.
6/7
  • Theros Triumphant