15897 cards found
Llosg Crann Sharpshooter

Llosg Crann Sharpshooter {3}{R}

Creature - Elf Archer
Reach
When this creature dies, create a 1/1 red Dwarf creature token.
Many among the Llosg Crann, closest to the dwarven borders, gave their lives so that the survivors could find safety.
5/2
  • The Petals Wilt
Deadly Harpoon

Deadly Harpoon {1}{B}{B}

Artifact - Equipment
When Deadly Harpoon enters, destroy up to one target creature or planeswalker.
Equipped creature gets +2/+0.
Equip {2}
  • Over the Horizon
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Ulcerous Hellion

Ulcerous Hellion {5}{R}

Creature - Hellion Beast
Haste
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/5
  • Dark Seas of Shiryen
Scavenging Sandwurm

Scavenging Sandwurm {5}{B}

Enchantment Creature - Sand Wurm
As Scavenging Sandwurm enters, choose decay or remain.
When Scavenging Sandwurm dies,
• Decay — Draw a card.
• Remain — Create a 2/2 black Zombie creature token.
6/5
  • Riddles of Revio
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Backdrop Artisan

Backdrop Artisan {2}{R}

Creature - Construct Actor
Haste
When Backdrop Artisan dies, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
3/1
  • The Stage Presents: The Neverending Act
Kantra of Healing

Kantra of Healing {6}{W}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Lifelink
4/3
  • Eralou
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Atdrik Ravager

Atdrik Ravager {4}{G}{G}

Creature - Beast
Whenever a land you control enters, you may pay {2}{G}. If you do, put a +1/+1 counter on Atdrik Ravager.
“The best instruction for an Atdrik? Point em towards a foe and watch them go.”
—Ziras, Verendas Elf
4/4
  • Zero
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Capital Watch
Watchful Authority

Capital Watch {G/W}{G/W}

Creature - Human Soldier
Vigilance
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
The individuality of a palace guard would only undermine their authority.
1/3
Card has other part: Watchful Authority
  • Feanav: The Apothecary's Progress
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control. Return that card to the battlefield under your control at the beginning of the next end step.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Training Sledge

Training Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof and vigilance.
Equip {2}
“Normally sledge given to bear cub, but Hursar think you are about right size.”
  • Sparks of a Multiverse
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Daring Sortie

Daring Sortie {1}{G}

Sorcery
Create a 1/1 red Dwarf creature token and a 1/1 green Elf creature token. If this spell was foretold, Dwarves and Elves you control get +1/+1 and gain haste until end of turn.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
War Rages On

War Rages On {1}{R}

Sorcery - Tale
Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Fierce Combatant
  • Kahembo: Olde Dawn
Sage's Foresight
Sage's Tales

Sage's Foresight {W}

Instant
This spell can't be countered.
Target player gains hexproof until end of turn.
Fabled {2}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“I would not leave this hall quite yet, if I were you.”
Card has other part: Sage's Tales
  • A Tourney at Whiterun
Gloomhollow Expedition

Gloomhollow Expedition {1}{B}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when a player discards a card, you may add a quest counter.
1, 2 — Each opponent loses X life and you gain X life, where X is the number of quest counters on Gloomhollow Expedition.
3 — Choose up to two target creature cards in graveyards with total mana value 3 or less. Put those cards onto the battlefield under your control.
  • Adventurers of Onora
Unexpected Brawl

Unexpected Brawl {3}{G}

Instant
Target creature you control explores. Then it fights up to one target creature you don't control. If that creature has flying, the creature you control deals damage equal to its power to it instead. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Reclusive Archmage

Reclusive Archmage {4}{U}

Creature - Human Wizard
Flash
{U}, Return another creature you control to its owner's hand: Reclusive Archmage can't be blocked this turn and gains hexproof until end of turn. Activate only once each turn.
“At my skill level, there aren't peers, just charlatans who want to steal your research.”
4/3
  • Discoveries of Akieva
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq