15897 cards found
Disciple of Winds

Disciple of Winds {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
From the winds, he has learned that in transience lies the truest power.
1/2
  • Path of Shadows
Disciple of the Buried Glade

Disciple of the Buried Glade {1}{G}

Creature - Human Scout
When Disciple of the Buried Glade leaves the battlefield, create a 3/3 green Elemental creature token.
Disciples seek to understand the glade and the stonework creatures that inhabit it, often at the cost of their own lives.
1/1
  • The Unraveling
Diseased Prophet

Diseased Prophet {B}

Creature - Zombie Wizard
When Diseased Prophet enters, each opponent loses 1 life.
Revive {B} ({B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
1/1
  • Goliaths of Nangjiao
Disheveled Vagabond
Wrath of the Kalku

Disheveled Vagabond {1}{B}

Creature - Human Warlock
Whenever you or a creature you control become the target of a spell or ability an opponent controls, that opponent gets a spite counter.
“Oh young man, would you be able to part with some food? Me and my friends can repay your deed in kind...”
1/3
Card has other part: Wrath of the Kalku
  • Road to Carü Mapu
Dissipator Mage

Dissipator Mage {1}{U}

Creature - Dwarf Wizard
Whenever a creature is returned to its owner's hand, draw a card.
{4}{U}{U}: Return target creature to its owner's hand.
1/1
  • Oirohpo
Distracting Handmaiden

Distracting Handmaiden {2}{U}

Creature - Human Noble
{T}: Target creature gets -2/-0 until end of turn.
“Ah! Good ser! It seems I've become lost. Would you be kind enough to assist me?”
1/3
  • A Tourney at Whiterun
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
  • Plagues of Fretport
Dodgy Infant

Dodgy Infant {U}

Creature - Monkey
Whenever Dodgy Infant becomes the target of a spell, you may change the target to another creature you control.
Not all of Night's creations inherited her love of pain, but those that didn't found a way to spread the joy of mayhem.
1/1
  • Novea
Dollmaster

Dollmaster {2}{U/B}{U/B}

Creature - Human
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}{U/B}{U/B}: Gain control of target creature with mana value 3 or less until Dollmaster leaves the battlefield.
1/1
  • MSEM Masters: Jumpstart
Doom Cultist

Doom Cultist {B}

Creature - Human Wizard
When Doom Cultist dies, target player loses 2 life and you gain 2 life.
“My people, to a one, would die for me. Can you say the same?”
—Zarad, the Final Adversary
1/2
  • Arkadai
Doombringer Dragon

Doombringer Dragon {1}{B}{R}

Creature - Dragon
Flying, first strike, haste
Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
1/5
Doomed Explorer

Doomed Explorer {B}

Creature - Human Scout
Deathtouch
When Doomed Explorer dies, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“I'll be fine. Only the good die young.”
1/1
  • Animus Vox
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
“Countless souls walked this path and met their end. And yet, I can't let their dream die with me.”
1/1
Doomed Widow

Doomed Widow {B}

Creature - Human
When Doomed Widow dies, create a 1/1 white Spirit creature token with flying.
“The people here decided they didn't want to keep their bad memories, either. Anything that was too painful to bear would be given away, and they would try to live easier.”
—Mei Liva, to Karina and Flynn
1/1
  • Karina's Explorations
Doomed Woodsman

Doomed Woodsman {G}

Creature - Human Scout
When Doomed Woodsman dies, create a 1/1 green Faerie Druid creature token with hexproof.
Fae find comfort in the longevity of trees, their companions in eternity.
1/1
  • Feanav: The Apothecary's Progress
Doushirou, Master of Dragonsteel

Doushirou, Master of Dragonsteel {R}

Legendary Creature - Human Artificer
{T}, Sacrifice an Equipment: Return target Equipment card from your graveyard to the battlefield. Activate only as a sorcery.
His forge never sleeps, his fire never dies.
1/1
  • Path of Shadows
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
Dr. Vracyi, Rastinov's Mortician

Dr. Vracyi, Rastinov's Mortician {U}{B}

Legendary Creature - Human Scientist
{2}{U}{B}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. It gains myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
1/4
  • MSEM Masters: Legends
Dragon Queen's Disciple

Dragon Queen's Disciple {3}{R}{R}

Creature - Human Monk
Haste
Dominance — {T}: Create a 5/5 red Dragon creature token with flying. Activate only if you control the creature with the greatest power or tied for the greatest power.
1/1
  • Glacia: Hail to the Queen
Dragon's Breath Throatsinger

Dragon's Breath Throatsinger {R}

Creature - Human Bard Shaman
Instant, sorcery, and Dragon cadence (Whenever you cast an instant, sorcery or Dragon spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
{R}, {T}, Discard a card: Draw a card.
1/2
Dreadmoon Disciple

Dreadmoon Disciple {B}

Creature - Human Warlock
When this creature enters, you may sacrifice a creature. If you do, you draw a card and you lose 1 life.
Arise {2}{B} ({2}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“We are the light of understanding that flickers in this void of false hope.”
1/2
  • The Petals Wilt
Dream Keeper

Dream Keeper {U}{B}

Creature - Human Wizard
When Dream Keeper enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
1/3
Related card: Fatigue
  • Arcanum Academia
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Dregscape Wretch

Dregscape Wretch {1}{B}

Creature - Zombie
When Dregscape Wretch dies, create a 2/2 black Zombie creature token.
“The chain of undeath grows fouler and more formidable by the second. What is there to stop us?”
—Sedris, the Traitor King
1/1
  • Alara