15897 cards found
Deformed Vagrant

Deformed Vagrant {B}

Creature - Mutant Rogue
Creatures with power greater than Deformed Vagrant's power can't block it.
Using people as test subjects is easiest when done to those that none would miss.
1/2
  • Kaleidoscope
Dehmi's Servitor

Dehmi's Servitor {1}

Artifact Creature - Elemental
Flying
“See how this creature treats me like its master, and imagine how wonderful this world could be if all of creation did the same.”
—Dehmi, Origin Seeker
1/1
  • Scriptures of Urshad
Delivery Bird

Delivery Bird {W}

Creature - Bird Scout
Flying
When Delivery Bird enters, if you control an artifact, put a +1/+1 counter on another creature you control.
“They can only carry a small message, but that doesn't mean they have a small job.”
1/1
  • Karina's Explorations
Deluge Crab

Deluge Crab {1}{U}

Creature - Crab
Whenever Deluge Crab perseveres, target opponent mills three cards. (A creature perseveres when it survives damage.)
It's strong enough to drown anything that can't breathe underwater and crush anything that can.
1/3
  • Surging Tide
Demented Brainiac

Demented Brainiac {2}{U}

Creature - Horror Advisor
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards.
{U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
1/3
  • Video Horror System
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
Depraved Disciple

Depraved Disciple {B}

Creature - Human Cleric
{T}, Exile a card from your graveyard: Add {B}.
Many priests are humble followers of their god. Others prefer to be worshiped as such themselves.
1/1
  • Pyramids of Atuum
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Depth Charger

Depth Charger {U}{B}

Creature - Oyster
{2}{U}{B}: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card.
“I had thought going by the water would be safer. Maybe it was... most of us did make it, after all.”
—Ema, the traveler
1/3
  • Monsters of Chikyu
Depthlight Salvager

Depthlight Salvager {1}{B}

Artifact Creature - Construct Scout
Deathtouch
When Depthlight Salvager enters, you may salvage a creature card with mana value 3 or less. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
1/1
  • Elmare: Into the Abyss
Depths Stalker

Depths Stalker {U}{U}

Creature - Merfolk
Hexproof
Rapport — Whenever Depths Stalker and at least one other creature you control become tapped, Depths Stalker gets +1/+0 until end of turn and can't be blocked this turn.
1/3
  • Harvest Festival
Deputy Gibem

Deputy Gibem {R}

Legendary Creature - Goblin Soldier
When Deputy Gibem enters, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
1/1
  • High Noon
Desperate Commander

Desperate Commander {W}{B}

Creature - Human Soldier
As long as this creature isn't a Zombie, it and other Knights and Soldiers you control get +1/+1 and have vigilance. Otherwise, it and other Zombies you control get +1/+1 and have menace.
Arise {1}{W}{B} ({1}{W}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
1/1
  • The Petals Wilt
Determined Slayer

Determined Slayer {B}

Creature - Human Rogue
{2}{B}, Sacrifice Determined Slayer: Exile up to three target cards from target player's graveyard. They lose that much life.
“I don't care how many tentacles it has. Nothing survives six bullets to the head.”
—Winston Galloway, last words
1/1
  • Rail War
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
  • Feanav: The Apothecary's Progress
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
  • Novea
Devotee of Winds

Devotee of Winds {U}

Creature - Human Cleric
Flying
At the beginning of your upkeep, for each seven cards in your graveyard, Devotee of Winds explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1
  • Karina's Explorations
Devotee of the Boar

Devotee of the Boar {R}

Creature - Human Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Haste
Whenever you cast a creature spell, it gains bloodthirst 1. (Multiple instances of bloodthirst on a spell stack.)
1/1
  • MSEM Masters Cube 2025
Devourer of Dread

Devourer of Dread {B}

Creature - Nightmare
Flying, haste
{2}{B}: Devourer of Dread gets +1/+1 until end of turn. If there are three or more creature cards in your graveyard, put a +1/+1 counter on Devourer of Dread instead.
“Shed all fears, lest Phenax take them for himself.”
—Kalemne, disciple of Iroas
1/1
  • Theros Triumphant
Diasune Tracker

Diasune Tracker {1}{R}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, Diasune Tracker deals 1 damage to target player.
1/3
  • Villains: The Musical
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
1/1
Diligent Fishermen

Diligent Fishermen {1}{U}

Creature - Human Citizen
When Diligent Fishermen enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
Disciple of Flames

Disciple of Flames {1}{R}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, target creature gets +1/+1 until end of turn.
1/2
  • Path of Shadows
Disciple of Hashiro

Disciple of Hashiro {1}{B}

Creature - Human Samurai
Deathtouch
Art of war — At the beginning of your end step, if Disciple of Hashiro dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Disciple of Passage

Disciple of Passage {2}{W}

Enchantment Creature - Centaur Cleric
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
[Lore III] Target opponent skips their next combat phase.
1/4
  • Theros Triumphant