14930 cards found
Initiation of the Lafterii

Initiation of the Lafterii {1}{U}

Enchantment - Aura Persona
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Enchant creature you don't control
Embody (Enchanted creature is a copy of this card except for its types.)
1/1
  • Over the Horizon
Injustice

Injustice {2}{R}

Sorcery
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The only justice the frontier deserves.
  • High Noon
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Inked Summoner

Inked Summoner {1}{B}

Creature - Human Warlock Artist
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
1/2
  • MSEM Champions 107 107
  • MSEM Masters 2021
Inkwell Daggers

Inkwell Daggers {1}{U/B}{U/B}

Creature - Human Assassin
Whenever Inkwell Daggers enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • Plagues of Fretport
Inner Dogmatism

Inner Dogmatism {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
  • A Tourney at Whiterun
Inner Evil

Inner Evil {3}{B}

Enchantment - Aura
As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
  • Alkabah
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner Purity

Inner Purity {W}

Instant - Inscription
Target creature gains lifelink until end of turn. Untap that creature.
Inscribe {1}{W} ({1}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Inner Strength

Inner Strength {1}{W}

Instant - Adventure
Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wrathful Meditant
  • Adventurers of Onora
Inner Thoughts

Inner Thoughts {U}

Instant - Inscription
Draw a card.
Inscribe {1}{U} ({1}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner-Eye Obscurist

Inner-Eye Obscurist {6}{U}{U}

Creature - Octopus Monk
When Inner-Eye Obscurist enters, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.)
5/4
  • Panxiou
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
  • Monsters of Chikyu
Innocence Lost

Innocence Lost {B/G}{B/G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
To be an angel is to be innocent and pure. It is to be willingly ignorant.
  • Feanav: The Apothecary's Progress
Innocuous Sidekick

Innocuous Sidekick {1}{B}

Creature - Human Horror
{2}{B}, Sacrifice Innocuous Sidekick and another creature: Create a 4/4 black Horror creature token with menace. Activate only as a sorcery.
“You should have seen this coming.”
—Zarad, the Final Adversary
1/3
  • Arkadai
Innova, Muse of Paw Valley

Innova, Muse of Paw Valley {U}{R}

Legendary Creature - Cat Wizard
{T}: Add {U} or {R}. Spend this mana only to cast an instant, sorcery, or Wizard spell.
Whenever you cast your second spell each turn, untap Innova.
2/1
  • Adventurers of Onora
Innovator of Lanterns

Innovator of Lanterns {1}{G}

Creature - Mouse Scout
Whenever a creature you control enters for the second time each turn, it gains haste until end of turn. You may have it get +1/+1 until end of turn.
The biggest of inspirations can come from the smallest of places.
3/1
  • Panxiou
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
01001000 01100001 01110000 01110000 01111001 00100000 01100010 01101001 01110010 01110100 01101000 01100100 01100001 01111001
4/4
Inquisitive Guardian

Inquisitive Guardian {U}

Creature - Human Elemental
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card.
{U}: Inquisitive Guardian gains flying until end of turn.
“Don't waste your time or time will waste you.”
1/1
  • Animus Vox
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
  • End of Wollensie
Inquisitive Student

Inquisitive Student {1}{W}

Creature - Human Wizard
Vigilance
When Inquisitive Student enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/1
  • Riddles of Revio
Inquisitor Visilaca

Inquisitor Visilaca {1}{B}{B}

Legendary Planeswalker - Visilaca
[+1]: Each opponent puts a -1/-1 counter on a creature they control.
[–1]: Exile target card in a graveyard. You gain life equal to its mana value.
[–6]: Choose a number. You draw that many cards and you lose that much life.
Loyalty:
3
  • Sparks of a Multiverse
Inquisitor's Blade

Inquisitor's Blade {1}{B}

Artifact
{3}{B}, {T}: Choose a card name. Target player reveals cards from the top of their library until they reveal a card with the chosen name. If they do, put the revealed cards into their graveyard. Otherwise, they shuffle their library.
“Now will you tell me where it is, or do you need another talk with my friend here?”
  • Sparks of a Multiverse
Inquisitor's Chamber

Inquisitor's Chamber

Land
Inquisitor's Chamber enters tapped.
{T}: Add {B}.
{B}{B}, {T}, Sacrifice another permanent: Draw a card.
“You'll open up... one way or another.”
—Inquisitor Visilaca
  • Sparks of a Multiverse