When Mukal Reaper enters, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Whenever Mukal Sire or another Construct you control enters, Mukal Sire deals 1 damage to each opponent. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying. Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste. Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof. Whenever a land you control enters, create a 3/3 green Sand creature token.
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
When Mulchborn Behemoth enters, you may sacrifice any number of lands. Mulchborn Behemoth gets +1/+1 for each land card in your graveyard. {B}{G}, Sacrifice a land: Destroy target creature or land.
{T}, Pay 1 life: Add {B}. {T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Trample Whenever Muse of Summer Revelry enters or you cast a spell with power 4 or greater, choose one — • You gain 3 life. • Create a 2/2 green Wolf creature token. • Draw a card.
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.