Enchant two nonland permanents you control Once each turn, when you activate an ability of one of the enchanted permanents, you may put a +1/+1 counter, a loyalty counter, or a charge counter on each enchanted permanent. (They can be different counters.)
When Beyond the Boneyard enters, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield. Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
Target creature you control becomes a copy of another target creature you control until end of turn. Showcase {2}{U}{U}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
When Bio-Sequencer enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) {1}, {T}, Sacrifice Bio-Sequencer: Add one mana of any color.
When Bird Call enters, search your library for a creature card, reveal it, shuffle, then put that card on top. {2}, {T}: Target creature gets +1/+1 until end of turn.
Deathtouch When Bitterheart Bokor leaves the battlefield, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle.
You gain 2 life. Then if you have more life than an opponent, draw a card. At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
At the beginning of your upkeep, exile the top card of your library. If a land card is exiled this way, add {R}{R}. You don't lose this mana as steps and phases end this turn. Otherwise, you may cast that card this turn.
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Flying When Blackblood Feaster enters, you may have each player sacrifice a creature. Pay 2 life: Blackblood Feaster gets +2/+2 until end of turn. Activate only once each turn.
Whenever Blackfeather Cleric enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Blackfeather Cleric if it was a permanent card. Otherwise, you gain 1 life. Surpass {5}{B}({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard. Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.