15282 cards found
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav
Battlefield Catastrophe

Battlefield Catastrophe {1}{B}

Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
  • Tides of War
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
  • The Empty Throne of Feanav
Battlemage's Disruption

Battlemage's Disruption {U}

Enchantment
When Battlemage's Disruption enters, you may return target creature to its owner's hand.
{3}{U}, Sacrifice Battlemage's Disruption: Return target creature to its owner's hand.
  • Tides of War
Battlewise Aptitude

Battlewise Aptitude {4}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has first strike and vigilance.
  • Tides of War
Battlewise Paragon

Battlewise Paragon {1}{W}

Enchantment Creature - Human Soldier
First strike
Whenever you scry, Battlewise Paragon gets +1/+1 until end of turn for each card you looked at while scrying this way.
“A true captain always leads to inspire.”
—Makodonis
2/2
  • Theros Triumphant
Battlewise Strategist

Battlewise Strategist {2}{G}{W}

Creature - Human Cleric Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Identity — Other creatures you control get +0/+1 as long as you control at least two other creatures that share a creature type with Battlewise Strategist.
2/3
  • Khaliz-Dorahn
Bayou Courier

Bayou Courier {2}{B}

Creature - Human Shaman
When Bayou Courier enters, you may pay 2 life. If you do, create a 3/2 green Crocodile creature token with trample.
“You can borrow my gator, but he might bite you.”
2/1
  • Eralou
Beachhead Partisan

Beachhead Partisan {1}{R}{W}

Creature - Human Soldier
Beachhead Partisan has first strike as long as it's attacking.
When Beachhead Partisan enters, it deals X damage to any target, where X is the number of tapped creatures you control.
Xenocrata was sending Kanvar and his men onto the beachhead first. It was a death sentence, and Cathette's sign that it was time to act.
3/1
  • The Empty Throne of Feanav
Bear in Mind

Bear in Mind {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8.
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • A Tourney at Whiterun
Beautiful Crescendo

Beautiful Crescendo {1}{W}

Instant
Choose one —
• Search your library for a card with harmony, reveal it, put it into your hand, then shuffle.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Eralou
Beckon the Scribes

Beckon the Scribes {2}{U}

Instant
Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead.
The aether of Mious occasionally reacts to moments of change and growth, spawning elementals to bear witness.
  • Mious
Beetleback Forager

Beetleback Forager {2}{G}{G}

Creature - Mutant Scout
Concord — When Beetleback Forager enters, if there are four or more card types among permanents you control, return target card from your graveyard to your hand.
3/3
  • Al Tabaq
Behemoth Channeler

Behemoth Channeler {R}{G}{W}

Creature - Elf Shaman
At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn.
“I am the footsteps of the thoctar, the rage of the cerodon, and the strength of the godsire.”
2/2
  • Alara
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
  • Plagues of Fretport
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Beneath the Zhedina

Beneath the Zhedina {1}{B}

Instant
Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand.
As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control.
Benign Whisper

Benign Whisper {2}{U}

Creature - Zombie
When Benign Whisper enters, return another target creature to its owner's hand.
“Children should not be wandering the wilds at this time of year. You are lucky, then, that I am old enough to control my hunger. Let us return you home.”
— Grey Saenni
2/2
  • Harvest Festival
Benthic Alchemist

Benthic Alchemist {1}{U}{R}

Creature - Merfolk Wizard
When Benthic Alchemist enters, draw a card, then discard a card, then mill a card.
Whenever you cast an instant or sorcery spell, create a 1/1 colorless Elemental creature token. It gains haste until end of turn.
0/4
  • The Empty Throne of Feanav
Bereaved Aristocrat
Silent Reaver

Bereaved Aristocrat {W/U}{W/U}

Creature - Human Noble
Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
The months turned to years...
0/2
Card has other part: Silent Reaver
  • Feanav: The Apothecary's Progress
Berserker's Axe

Berserker's Axe {3}

Artifact - Equipment
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set