Death knell — Add {G}. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) {W}{B}{G}: Trigger a death knell of target permanent you control.
Whenever a creature enters under an opponent's control, you may have that player lose 1 life. Unveil {2}{B}{R}({2}{B}{R}: Transform this. Unveil only as a sorcery.)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) At the beginning of your end step, you may untap another target permanent.
Flying Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher. Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
{T}: Add one mana of any color. Augmented — Whenever a nontoken creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on it.
Whenever you draw a card, you may exile the top card of your library. {3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
Creatures you control named Colocolo can't be blocked and have ward {2}. {U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.) When Colpah Mystic enters, you may discard a card. If you do, creatures you control named Colpah Mystic get +2/+2 until end of turn.
Whenever Combat Technician attacks, create a 1/1 colorless Servo artifact creature token that's tapped and attacking. Then Combat Technician gets +1/+1 until end of turn for each artifact you control.
When Commander of the Cavalry enters, you may search your library for a creature card with ride, reveal it, and put it into your hand. If you do, shuffle. {X}, {T}: Put a creature card with ride and mana value X or less from your hand onto the battlefield transformed and attached to another target creature you control without a Steed attached to it.
When Confining Priest enters, exile another target creature with power 4 or less an opponent controls until Confining Priest leaves the battlefield. (That creature returns under its owner's control.)