14928 cards found
Benevolent Malach

Benevolent Malach {3}{W}

Creature - Angel
Flying
When Benevolent Malach enters, create a 1/1 colorless Construct artifact creature token.
Sacrifice Benevolent Malach: Artifacts you control gain indestructible until end of turn.
“Blessed are the cogworkers.”
2/2
  • MSEM Secret Lair Drops 42a 42b
  • Discoveries of Akieva
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Blackrift Dryad

Blackrift Dryad {3}{B}

Creature - Dryad Warlock
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard.
Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
3/2
  • Worlds Away
Blessing of Morning

Blessing of Morning {5}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 colorless Construct artifact creature tokens, then you gain life equal to the number of artifacts and enchantments you control.
“Lady Mari gifted me this power, and pointed me in the direction of planes that need help. If it takes an army to destroy the Banished, I will make one.”
—Alia, Bearer of Morning
  • Discoveries of Akieva
Blossoming Expanse

Blossoming Expanse

Land
When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield tapped.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Blossoming Inspiration

Blossoming Inspiration {2}{G}{W}

Sorcery
For each Aura you control, create a token that's a copy of that Aura.
The miracle of spring is always breathtaking.
  • Worlds Away
Bottled Lightning

Bottled Lightning {1}{R}

Enchantment
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
When Bottled Lightning enters, it deals 3 damage to any target. Scry 1.
Brilliant Academy

Brilliant Academy

Land
{T}: Add {C}.
{1}, {T}: Add {W}{U}.
Only the best and the brightest can even test for acceptance at Polgek Academy.
  • Discoveries of Akieva
Brilliant Archives

Brilliant Archives

Land
{T}: Add {C}.
{1}, {T}: Add {B}{G}.
Dekal's library is twenty stories tall, with six subbasements, containing millions of books and hundreds of labs.
  • Discoveries of Akieva
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Brilliant Citadel

Brilliant Citadel

Land
{T}: Add {C}.
{1}, {T}: Add {R}{W}.
Rilken stands, surrounded by malignant wilderness, protected by a shimmering forcefield.
  • Discoveries of Akieva
Brilliant Cityscape

Brilliant Cityscape

Land
{T}: Add {C}.
{1}, {T}: Add {B}{R}.
Chesi's dangers come from within, with scheming sabotage and lurking Banished.
  • Discoveries of Akieva
Brilliant Hub

Brilliant Hub

Land
{T}: Add {C}.
{1}, {T}: Add {G}{W}.
Even though the Multiplanar Festival of Arts only happens yearly, it promotes unity and joint focus year round.
  • Discoveries of Akieva
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brilliant Port

Brilliant Port

Land
{T}: Add {C}.
{1}, {T}: Add {U}{R}.
The Vitin Academy's doors are open to everyone, provided they can keep up.
  • Discoveries of Akieva
Brilliant Workshop

Brilliant Workshop

Land
{T}: Add {C}.
{1}, {T}: Add {G}{U}.
Every laboratory has a personal touch. A cute plant, a warm drink, a soft cot.
  • Discoveries of Akieva
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
  • MSEM Secret Lair Drops 322 91
  • Worlds Away
Brinechum

Brinechum {2}{U}

Creature - Fish Elemental
Whenever you draw a card, you may have target player mill two cards.
It churns away at both land and limbs.
3/2
By the Sea

By the Sea {1}{U}

Sorcery
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.”
Wanderlust — If you control four or more differently named lands, create two of those tokens instead.
Calamity Dragon

Calamity Dragon {5}{R}{R}

Creature - Dragon
Flying
When Calamity Dragon enters, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
5/5
  • Discoveries of Akieva
Caldera Crawlers

Caldera Crawlers {B}{R}

Creature - Elemental Salamander
Whenever Caldera Crawlers attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, target creature gets +1/+1 and gains menace until end of turn.
2/2
  • Worlds Away
Careless Violence

Careless Violence {R}{R}

Sorcery
Careless Violence deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
“It's hard being the best. Challengers just keep showing up and I just keep getting fined for property damage.”
—Jessica Turin, Battlemage
  • Discoveries of Akieva
Caronas, Eon Wanderer

Caronas, Eon Wanderer {1}{W}{U}

Legendary Creature - Human Wizard
Flash
When Caronas, Eon Wanderer enters, you gain 2 life and draw two cards if Caronas, Eon Wanderer isn't on the battlefield.
{2}{W}{U}, Discard two cards: Aetherize Caronas. (To aetherize, create a token that's a copy of it, then exile that token.)
3/3
  • Worlds Away
Cave Diving

Cave Diving {1}{B}

Instant
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You lose 1 life.
You'll want light; you'll need boots.