15897 cards found
Mirror Paradigm

Mirror Paradigm {1}{R}{R}

Enchantment
When Mirror Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when a sorcery card is put into your graveyard from anywhere, you may copy it. If you do, you may cast the copy. (You still pay its costs.)
Replication is the root of all progress.
Related card: Data-Point
  • Beyond the Blackwall
Rowdy Conchport Night

Rowdy Conchport Night {4}{R}{R}{R}

Sorcery
Gain control of up to two target creatures until end of turn. Untap them. They gain haste until end of turn.
Menagerie — If there are five or more creature types among creatures you control, untap all creatures you control. Until end of turn, they gain “{T}: This creature fights another target creature.”
  • Adventurers of Onora
Apprentice Summoner

Apprentice Summoner {2}{G}{G}

Creature - Elf Wizard
When Apprentice Summoner enters, search your library for a creature card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/2
Hozen Shrine

Hozen Shrine

Land
Hozen Shrine enters tapped.
{T}: Add {U} or {B}.
{U/B}, {T}, Sacrifice Hozen Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Klothys's Lookout

Klothys's Lookout {1}{G}

Creature - Satyr Scout
Reach
When Klothys's Lookout enters, choose one —
• You gain 3 life.
• Exile target card from a graveyard.
• Return target land card from your graveyard to your hand.
1/2
  • Theros Triumphant
Prayers of Defiance

Prayers of Defiance {2}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand.
Warryn, the Defiant. He who protects, and He who betrays.
  • Plagues of Fretport
Thunder Wave

Thunder Wave {R}

Instant
Thunder Wave deals 3 damage to target creature or planeswalker.
  • Novea
Raving Student

Raving Student {1}{U}{B}

Creature - Vampire Rogue
Flying
Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
2/2
  • Oirohpo
Erollin, Eccentric Collector

Erollin, Eccentric Collector {2}{R}{G}

Legendary Creature - Frog Noble
Artifacts you control have “{T}: Add one mana of any color.”
{2}{R}{G}: Create a 3/2 green Crocodile creature token with trample. It gains haste until end of turn.
2/2
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Warchief of the Folded Fan

Warchief of the Folded Fan {3}{W}{W}

Creature - Human Warrior
Vigilance
Whenever Warchief of the Folded Fan attacks, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
3/4
  • Goliaths of Nangjiao
Forlorned Knight

Forlorned Knight {3}{W}{B}

Creature - Human Knight
When Forlorned Knight enters, you may sacrifice another creature. If you do, create two 1/1 white Human creature tokens.
Whenever you attack, if another creature died under your control this turn, creatures you control get +1/+1 until end of turn.
Fleeting {W}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
John Furo, the Unfortunate

John Furo, the Unfortunate {R}{W}

Legendary Creature - Human
If another creature you control would die, exile it instead.
When John Furo, the Unfortunate dies, until your next end step, you may play cards exiled with John Furo.
“It finally clicked. Anyone could've found these tapes. John wasn't special, he was just unlucky.”
—“A New Audience”
2/2
  • Video Horror System
Savant of Cables

Savant of Cables {3}{R}

Creature - Human Artificer
Whenever you cast a spell, if mana from an artifact was spent to cast it, exile the top card of your library. You may play that card until you exile another card with Savant of Cables.
“We can pretend to hate them, but our lives are still reliant on machines. All we do is bleed.”
3/3
  • Animus Vox
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The fluffy white powder was a rare delight to see at first. But after months in the cold streets, Karina wished that she'd never see snow again.
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Vaughn's Vows

Vaughn's Vows {2}{G}

Sorcery
Reveal the top five cards of your library. Put up to one land card revealed this way onto the battlefield tapped and a creature card revealed this way into your hand. Put the rest on the bottom of your library in a random order.
Life or stage, doctors always vow: do no harm.
  • The Stage Presents: The Neverending Act
Diasune Warleader

Diasune Warleader {2}{G}

Creature - Elf Warrior
Other Warriors you control get +1/+1.
Whenever one or more Warriors you control deal combat damage to a player, untap all lands you control.
2/3
  • Villains: The Musical
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“I turned, and knew I was not lost.”
Blessed Bladewright

Blessed Bladewright {1}{W}

Creature - Human Artificer
When Blessed Bladewright enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever an Equipment token you control enters, attach it to up to one target creature you control.
Each strike of the anvil is a prayer.
2/1
  • Innistrad In Memoriam
Wandering Hamlet

Wandering Hamlet

Land - Forest Plains
({T}: Add {G} or {W}.)
Wandering Hamlet enters tapped unless you control two or more basic lands.
“There are rumors of monsters so big entire towns live on them. I haven't seen it, but I believe it.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Diffuse

Diffuse {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Diffuse in your graveyard.
“Hah! You really thought the third time would be the charm?”
Commence Hostilities

Commence Hostilities {2}{R}

Sorcery
Target creature you control deals damage equal to its power to up to one other target creature. Then if you've cast another spell this turn, the creature you control gains double strike until end of turn.
  • End of Wollensie
Fiery Reckoning

Fiery Reckoning {1}{W}{W}

Sorcery
Target opponent chooses up to one creature. Destroy the rest.
The village offered to the vengeful vikings an innocent scapegoat to sate their bloodlust. She alone survived.
  • Glacia: Hail to the Queen
Ruins' Reward

Ruins' Reward {3}

Artifact
When Ruins' Reward enters, draw a card, then discard a card.
{T}: Add one mana of any color.
That the ruins are booby-trapped, and some say cursed, does not waylay the adventurous from pursuing glory.
  • Riddles of Revio