15897 cards found
Soaring Canyon

Soaring Canyon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R} or {W}.
  • Harvest Festival
Cantrip Collector

Cantrip Collector {2}{U}

Creature - Human Warlock
Hexproof
When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
2/2
  • Lovi Awoken
General's Presence

General's Presence {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature and other creatures you control that share a creature type with it get +1/+1 and have vigilance.
Danuri unity consists of soldiers learning from their generals and generals learning from their soldiers.
  • Khaliz-Dorahn
Goldtooth Slasher

Goldtooth Slasher {2}{B}

Creature - Merfolk Assassin
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.
1/3
  • Elmare: Into the Abyss
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Observer of Aeons

Observer of Aeons {7}

Enchantment Artifact Creature - Sand
This spell costs {1} less to cast for each artifact and/or enchantment you control.
Trample
{1}, Sacrifice another cryptic permanent you control or exile a cryptic card from your graveyard: Put a +1/+1 counter on Observer of Aeons. (Artifacts, enchantments, and modal spells are cryptic.)
4/4
Flourishing Mountain

Flourishing Mountain

Land - Mountain
Flourishing Mountain enters tapped.
As Flourishing Mountain enters, choose a basic land type.
Flourishing Mountain is the chosen type in addition to its other types.
Whirling Winds

Whirling Winds {1}{U}

Instant
Return target creature to its owner's hand. If you controlled that creature, draw a card.
“There's no shame in standing down from a battle you can't win. Grinding your monsters to dust will do you no favors.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Twice-Lived Dead

Twice-Lived Dead {3}{B}{B}

Creature - Zombie
When Twice-Lived Dead dies, create a 2/2 black Zombie creature token.
“Look, I've granted you another chance for life. Do you really need a third one?”
—Aldrane, Insane Necromancer
4/2
  • Zero
Grievous Buccaneer

Grievous Buccaneer {2}{U}

Creature - Human Pirate
When Grievous Buccaneer enters, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Grievous Buccaneer phases in, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
  • Dark Seas of Shiryen
Coral Plunderers

Coral Plunderers {2}{R}

Creature - Merfolk Pirate
Menace
Whenever a card leaves your graveyard for the first time each turn, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
2/3
  • Over the Horizon
Vaultkeeper

Vaultkeeper {B}

Artifact Creature - Human Cleric
Whenever another artifact is put into your graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
Even others among the Phyrexians dare not trespass in Geth's throne room.
1/1
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Augury Hydra

Augury Hydra {X}{G}{G}{G}

Creature - Hydra
Augury Hydra enters with X +1/+1 counters on it.
When Augury Hydra enters, scry Y, where Y is its power, then draw Y cards.
0/0
  • Mious
Sublime Truth

Sublime Truth {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 2 life.
In the deluge of discoveries, many wished to cast away the artifice of society—to return to a simpler time, surely before they had been taught evil.
  • Feanav: The Apothecary's Progress
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Blessed Bladewright

Blessed Bladewright {1}{W}

Creature - Human Artificer
When Blessed Bladewright enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever an Equipment token you control enters, attach it to up to one target creature you control.
Each strike of the anvil is a prayer.
2/1
  • Innistrad In Memoriam
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Flawless Tactics

Flawless Tactics {3}{W}

Instant
Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
  • Arkadai
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Botched Experiment

Botched Experiment {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to that creature's power.
“Failure? No, merely bloody success.”
—“Doctor Fear”
  • Video Horror System
Endak Savagery

Endak Savagery {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Bloody melees that last hours are fought in in the Endak imperial arena, with gladiators fighting for their own survival.
  • Scriptures of Urshad
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
4/3
Card has other part: Scale Bearer
Possibility Scope

Possibility Scope {2}

Artifact
When Possibility Scope enters, search your library for a land card, exile it, then shuffle.
{T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
  • Worlds Away
In Tragedy

In Tragedy {B}{R}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.