Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
{G}: Each player exiles a card from their graveyard. If an instant or sorcery card is exiled this way, put a +1/+1 counter on Earthfeeder Worm. Remove X +1/+1 counters from Earthfeeder Worm and sacrifice it: Exile X target cards from graveyards.
Vigilance, reach Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.) When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
Whenever Eclipse Knight attacks, each opponent loses 1 life. You gain life equal to the life lost this way. Eclipse Knight gets +1/+1 as long as you have 10 or more life than your starting life total. Eclipse Knight gets +1/+1 as long as an opponent has 10 or less life than their starting life total.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea. At the beginning of your end step, exile each token you control named Ingenious Idea.
{W}{B}, {T}: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Lifelink Effigy of Morality gets +1/+1 as long as your fealty to Plains is four or greater. (Each Plains you control counts towards your fealty to Plains.)
Flying Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.)
When El, Humble Apprentice enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of each combat, you may have Elderin, Crystalline Crusader become a copy of another target creature you control with mana value 3 or less until end of turn, except its name is still Elderin, Crystalline Crusader, it's still 3/3, still legendary, and it's an artifact in addition to its other types. {W}{U}{B}{R}{G}: Elderin gets +3/+3 until end of turn.
{1}{R}, {T}, Sacrifice an artifact: Elise, Maktali Prodigy deals 2 damage to any target. {1}{U}, {T}, Sacrifice an artifact: Return target nonland permanent to its owner's hand. {3}{U}{R}, {T}, Sacrifice three artifacts: Discard your hand, then draw seven cards.
Hexproof When Elusive Devout enters, choose one — • Put a +1/+1 counter on Elusive Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”