2547 cards found
Dragon Initiate

Dragon Initiate {1}{R}

Creature - Dragon
Defender, flying
Whenever you cast a noncreature spell, Dragon Initiate gets +2/+0 and loses defender until end of turn.
Dragon whelps can breathe fire from the moment they're born. They spend their early years learning to control it.
0/2
  • Surging Tide
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Dragon's Twisted Shadow

Dragon's Twisted Shadow {3}{B}

Creature - Horror
Menace
Whenever Dragon's Twisted Shadow attacks and isn't blocked, it gets +4/+0 until end of turn.
Darkness eventually consumes all, though for the wicked this rarely means death.
0/4
  • Goliaths of Nangjiao
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Drakon Nightshade

Drakon Nightshade {B}

Creature - Zombie
Drakon Nightshade can't block.
When Drakon Nightshade dies, scry 1.
2/1
  • Spark of Revolution
Dreaded of Sahra

Dreaded of Sahra {6}{G}{G}

Creature - Demon Warrior
Trample
When Dreaded of Sahra enters, creatures you control become 8/8 Demons in addition to their other types until end of turn.
“Whoever you were, I doubt they'd rejoice now.”
—Chakavak, Martoob watershaper
8/8
  • Alkabah: The Rise of Soli
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
  • Worlds Away
Dreadtread Rover

Dreadtread Rover {4}

Artifact - Vehicle
Menace
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
“They see me rolling...”
—Lt. Saxon
6/4
  • Love Song
Dreamscaper

Dreamscaper {U}

Creature - Spirit
Dreamscaper enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever you cast your second spell each turn, you may untap Dreamscaper or tap target creature.
Whenever Dreamscaper deals combat damage to a player, draw two cards.
1/1
  • End of Wollensie
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Drowned Rusalka

Drowned Rusalka {U}

Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
The spirits of the drowned linger at the shore, seeking revenge on those that dragged them below, and those that watched and did nothing.
1/1
  • Novea
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Dryad of Rippling Leaves

Dryad of Rippling Leaves {3}{G}

Creature - Dryad
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/4
  • Mious
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
  • Elmare: Into the Abyss
Duchess of Life

Duchess of Life {2}{W}

Creature - Human Cleric
Lifelink
If you would gain life, you gain that much life plus 1 instead.
She nurtures all around her, hiding the sorrow in her heart within Sha'Iv-given duty.
1/3
  • Mious
Duela Marshall

Duela Marshall {2}{U}

Creature - Dwarf Artificer
Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
  • Oirohpo
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Dukedom Turncoat

Dukedom Turncoat {1}{B}

Creature - Merfolk Wizard
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
“If Coralight truly believes that we all exist to live in harmony, then surely they won't mind helping me with a little something extra.”
2/2
  • Elmare: Into the Abyss
Dune Tromper

Dune Tromper {4}{G}{G}

Creature - Human Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Dune Tromper assaults, it gains trample until end of turn.
6/6
  • Scriptures of Urshad
Duneglass Ascetic

Duneglass Ascetic {1}{W}{U}

Artifact Creature - Human Artificer
At the beginning of your upkeep, choose one —
• Create a colorless artifact token named Etherium Cell with “{T}, Sacrifice this artifact: Add one mana of any color.”
• Put a +1/+1 counter on another target artifact. It becomes a 0/0 Construct artifact creature if it isn't a creature.
3/3
  • Alara
Dunesea Dreadstalker

Dunesea Dreadstalker {R}{G}{W}

Creature - Horror
Whenever Dunesea Dreadstalker or another nontoken creature you control dies, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
  • Alkabah: The Rise of Soli
Dunesea Merchant

Dunesea Merchant {3}{W}

Creature - Human Merchant
When Dunesea Merchant enters, tap up to X target creatures, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/4
  • Alkabah: The Rise of Soli
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Duskscale Marauder

Duskscale Marauder {1}{B}

Creature - Snake Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
Duskscale Marauder can't be blocked.
1/2
  • Path of Shadows