14928 cards found
Vielle, Undercity Wayfarer

Vielle, Undercity Wayfarer {U}{B}

Legendary Creature - Human Axiom
Deathtouch, protection from legendary
Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. (Before cost changes. Add or remove loyalty counters from Vielle to pay their loyalty costs.)
“Night brings freedom, a brisk respite from the crowding day.”
2/3
  • MSEM Champions 125 125
  • MSEM Masters: Legends
Villainy

Villainy {B}{B}{B}

Enchantment
Whenever one or more creatures die for the first time each turn, you draw a card and you lose 1 life.
Whenever you cast a black noncreature spell, Villainy deals 2 damage to any target and you gain 2 life.
It seemed wherever the angel went, a trail of bodies was soon to follow.
Voidbringer

Voidbringer {2}{B}

Riddle Enchantment Creature - Spirit
If you would draw a card while your library has no cards in it, you win the game instead.
“I can feel terror in the air. The dunes whisper of darkness. The Duneborn grow stronger. There is only one explanation: the Calamity is upon us once more.”
—Ciel, the Raider King
2/2
Voidcaller's Ambition

Voidcaller's Ambition {2}{B}

Enchantment
At the beginning of each opponent's upkeep, if that player owns a card in exile, they lose 1 life and you gain 1 life.
At the beginning of your upkeep, if you own a card in exile, you gain 1 life and each opponent loses 1 life.
  • MSEM Masters 2019
Voliv Edgelands

Voliv Edgelands

Land
Voliv Edgelands enters tapped.
When Voliv Edgelands enters, sacrifice it unless you pay {1}.
Voliv Edgelands has all activated abilities of other lands.
Volta the Innovator

Volta the Innovator {1}{U}{U}

Legendary Planeswalker - Volta
Whenever you innovate, put a loyalty counter on Volta the Innovator. (You innovate as you cast a spell, draw a card, or have a land enter beyond the first of each in a turn.)
[–2]: If you would draw a card this turn beyond the first, draw twice that many cards instead.
[–3]: Whenever you cast your second spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
  • MSEM Masters Cube
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Defender
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
2/5
  • Riddles of Revio
Wandering Hamlet

Wandering Hamlet

Land - Forest Plains
({T}: Add {G} or {W}.)
Wandering Hamlet enters tapped unless you control two or more basic lands.
“There are rumors of monsters so big entire towns live on them. I haven't seen it, but I believe it.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Warden of Distortion

Warden of Distortion {3}{B}{B}

Legendary Creature - Nightmare Dragon
Flying
If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn.
4/4
Warden of Lives

Warden of Lives {4}{R}{W}

Legendary Creature - Phoenix Avatar
Flying
Whenever Warden of Lives attacks, you may cast a creature card from your graveyard. If you do, that creature enters tapped and attacking.
If Warden of Lives would die, it phases out instead.
4/3
Warlord's Mantle

Warlord's Mantle {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has haste and trample.
Whenever another creature you control dies, sacrifice equipped creature.
Equip {1}
“Only the lonely are fit to bear such a burden.”
—Lord Pyrus
  • Villains: The Musical
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Watch from Above

Watch from Above {U}

Sorcery - Revelation
Target player mills two cards.
Draw a card.
Coalesce {6}{U} (You may cast this from your graveyard for {6}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Look at the stars, and how they shine for you.
4/6
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“No man ever steps in the same river twice, for it's not the same river and he's not the same man.”— Heraclitus
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Whimsy

Whimsy {U}{U}{U}

Enchantment
Whenever you draw a card, target player mills two cards.
Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
In the search to make things good, sometimes we forget to make things right.
Whispering Halls

Whispering Halls {1}

Artifact
Creatures can't attack or block alone.
“No way am I going through those halls alone. Whatever's waiting in that wing can stay there for all I care.”
—Artamo, vault keeper
  • Villains: The Musical
Whistling Blades

Whistling Blades {3}{B}{B}

Creature - Horror
When Whistling Blades enters, you may destroy target creature or planeswalker.
Recite {1}{B}{B} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
“Dead I am the sky, watching angels cry.”
3/3
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy.
Winmeari, Glorian Defector

Winmeari, Glorian Defector {3}{W}{B}

Legendary Planeswalker - Winmeari
[+1]: Until end of turn, Winmeari, Glorian Defector becomes a 4/4 Angel creature with flying and lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[0]: Create a 2/2 black Zombie creature token.
[–1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.”
Loyalty:
4
  • MSEM Masters: Jumpstart
Wisdom of the Leylines

Wisdom of the Leylines {2}{U}

Instant
Converge — Draw a card for each color of mana spent to cast Wisdom of the Leylines. Then discard a card.
The destruction of a plane leaves the inner workings more open to inspection than ever before.
  • MSEM Masters 2019
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • MSEM Masters: Legends
Within Midnight's Nexus

Within Midnight's Nexus {1}{U}

Enchantment
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the darkest hour, you'll wish you were alone.
  • Toll Midnight