2557 cards found
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia
Earthform Pachyderm

Earthform Pachyderm {5}{G}{G}

Creature - Elephant
This spell costs {1} less to cast for each noncreature, nonland permanent you don't control.
When Earthform Pachyderm enters, destroy target noncreature, nonland permanent. Its controller creates a 3/3 green Elephant creature token.
4/4
  • Survive the Night
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
East Ward Champion

East Ward Champion {3}{W}{W}

Creature - Dwarf Warrior
Vigilance
Resolute — Whenever East Ward Champion attacks, attacking creatures you control gain indestructible until end of turn if East Ward Champion's power is greater than its base power.
4/6
  • Dark Seas of Shiryen
Ebb and Flow

Ebb and Flow {2}{U}{U}

Sorcery
Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
“Belief in the existence of solid form is an obstacle you must overcome if you seek to truly know this world.”
  • Tales of Old Jidai
Echoing Silence

Echoing Silence {1}{U}{U}

Instant
Counter target spell and each other spell with the same name as that spell.
Sound the memories of the forgotten.
  • Oirohpo
Echoing Thunder

Echoing Thunder {1}{R}{R}

Instant
Echoing Thunder deals 3 damage to target creature and all other creatures with the same name as that creature.
Sound the cries of pain.
  • Oirohpo
Edifice Overseer

Edifice Overseer {4}{U}{U}

Creature - Lammasu
Flying
Civilized — Whenever Edifice Overseer attacks, if you control an artifact, a creature, and an enchantment, other attacking creatures you control gain flying until end of turn.
4/4
  • Scriptures of Urshad
Egg Bomb

Egg Bomb {2}{W}{W}

Instant
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.”
—Lucien, the duelist
  • Monsters of Chikyu
Eidetic Memory

Eidetic Memory {4}{U}{U}

Enchantment
As an instant or sorcery spell not cast from exile resolves, exile it instead of putting it anywhere else.
Once each turn, you may cast a card exiled with Eidetic Memory.
  • K15 Core Set
Eldan Jackson, Last Hope

Eldan Jackson, Last Hope {3}{W}{W}

Legendary Creature - Human Scout
Double strike
Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
3/4
  • Animus Vox
Elder Roc

Elder Roc {2}{W}{W}

Creature - Bird
Flying
When Elder Roc enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Domesticated rocs are highly protective towards children, making them popular pets.
1/3
  • Harvest Festival
Eldritch Emergence

Eldritch Emergence {3}{B}{B}

Sorcery
You may cast this spell as though it had flash if you control a Horror creature.
Destroy all non-Horror creatures.
“Whatever those things care about, it's not us. There's no bargaining, no debate — only destruction, ours or theirs.”
—Darren Hunter
Eldritch Undoing

Eldritch Undoing {1}{U}{U}

Instant
Primal {U} (During your turn, you may cast this spell for {U} instead of playing a land.)
Counter target spell.
  • Novea
Electrical Eradication

Electrical Eradication {2}{R}{R}

Sorcery
Electrical Eradication deals 3 damage to each nonlegendary creature. Then if you controlled a red legendary creature or planeswalker as you cast this spell, it deals 3 damage to each nonlegendary creature and each opponent.
  • Spark of Revolution
Electrokinetic's Bolt

Electrokinetic's Bolt {2}{R}{R}

Instant
Electrokinetic's Bolt deals 3 damage to target creature or planeswalker.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
  • Spark of Revolution
Elegant Fireslinger

Elegant Fireslinger {1}{R}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may have Elegant Fireslinger deal 1 damage to target creature.
2/2
  • Zero
Elemental Envelopment

Elemental Envelopment {X}{G}{G}{G}

Creature - Elemental
Elemental Envelopment enters with X +1/+1 counters on it.
When Elemental Envelopment enters, if you controlled a green legendary creature or planeswalker as you cast it, search your library for any number of Elemental creature cards with total mana value X or less, where X is Elemental Envelopment's power, put them onto the battlefield, then shuffle.
0/0
  • Spark of Revolution
Elemental of Vengeance

Elemental of Vengeance {3}{R}{R}

Creature - Elemental
Reach
Whenever Elemental of Vengeance is dealt damage, it deals damage equal to its power to any target.
Its ruinous wake brings no reparations, only a desolate satisfaction.
2/6
  • The Unraveling
Elspeth, Protector of the Meek

Elspeth, Protector of the Meek {1}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Warrior creature token.
[–1]: Another target permanent you control gains indestructible until your next turn.
[–8]: You get an emblem with “Creatures you control get +2/+2.” and “Prevent all damage that would be dealt to attacking creatures you control.”
Loyalty:
3
  • Khaliz-Dorahn
Elusive Hunter

Elusive Hunter {1}{U}{U}

Creature - Insect
Flash
{U}, Put Elusive Hunter into its owner's library second from the top: Counter up to one target spell unless its controller pays {2}.
3/2
  • Beyond Our Ken
Embodiment of Abundance

Embodiment of Abundance {6}{G}{G}

Creature - Elemental
When Embodiment of Abundance enters, choose one —
• Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle.
• Create a 1/1 green Elf Druid creature token for each creature you control.
4/5
Embodiment of Law

Embodiment of Law {5}{W}{W}

Creature - Angel Incarnation
Flying, vigilance, lifelink
Embodiment of Law enters with an indestructible counter on it.
{5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
5/5
Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
Embrace the Unpredictable

Embrace the Unpredictable {2}{R}{R}

Enchantment
Whenever a player casts a spell from their hand, that player exiles it. Then they cast a copy of a card exiled with Embrace the Unpredictable chosen at random without paying its mana cost.
  • Spark of Revolution 96 192