2093 cards found
Fatigue
Fatresya's Ankh

Fatresya's Ankh {4}

Artifact - Equipment
Equipped creature gets +1/+1 and has “{5}, {T}: This creature fights another target creature.”
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
  • Tides of War
Favor of Petals

Favor of Petals {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}, Sacrifice this artifact: Target creature seeks valor. Activate only as a sorcery. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
A queen's gift to those who stand beside her.
  • The Petals Wilt
Feather of the Simurgh

Feather of the Simurgh {3}

Legendary Artifact
{T}: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Exile Feather of the Simurgh: Exile a white enchantment card, a blue instant card, a black battle card, a red sorcery card, and a green creature card from your graveyard. If you exiled five cards this way, cast any number of them without paying their mana costs.
  • Alkabah: The Rise of Soli
Feral Cleaver

Feral Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature.
Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
  • Aftermath
Fertile Steppe

Fertile Steppe

Land
Fertile Steppe enters tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
  • Nangjiao In Bloom
Festive Servitor

Festive Servitor {1}

Artifact Creature - Construct
Festive Servitor gets +1/+1 for each color among spells you've cast this turn.
{2}: Add one mana of any color.
“Welcome to the academy fair, students! Look around, ask questions, and see what school might be in your future!”
1/1
  • Arcanum Academia
Fey Grove

Fey Grove

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {U}.
  • Harvest Festival
Field of Obelisks

Field of Obelisks

Land
Field of Obelisks enters tapped.
As Field of Obelisks enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
  • The Unraveling
Fields of Worship

Fields of Worship

Land
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color. You gain 1 life.
  • Beyond Our Ken
Fiery Chasm

Fiery Chasm

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Fiery Chasm enters tapped.
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Flame-Tested Dragon
Flame-Tailed Lizard

Flame-Tested Dragon

Creature - Dragon
(Color indicator: Flame-Tested Dragon is red)
Flying, first strike
Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
6/5
Card has other part: Flame-Tailed Lizard
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Flamewaker's Staff

Flamewaker's Staff {1}

Artifact - Equipment
{2}: Equipped creature gets +1/+0 until end of turn.
Equip {1}
Fighting fire with fire must not always be done metaphorically.
  • Aftermath
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
  • Adventurers of Onora
Flawless Counterfeit

Flawless Counterfeit {2}

Artifact
You may have Flawless Counterfeit enter as a copy of any noncreature artifact on the battlefield.
Needless to say, its invention has made the contraband industry in Akieva infinitely more complicated.
Fleshcarver Knife

Fleshcarver Knife {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
No one knows what its made of. Its light, as if it were carved out of wood, but it hits like its carved out of stone.
  • Eralou
Fleshweaver's Domain
Voracious Spawn

Fleshweaver's Domain

Land
(Color indicator: Fleshweaver's Domain is green)
Fleshweaver's Domain enters tapped.
{T}: Add {G}.
“The plants within these woods shows signs of harvest, yet none are fit for human consumption. This begs the question; what are they fit for?”
Card has other part: Voracious Spawn
  • Toll Midnight
Flintlock Pistol

Flintlock Pistol {1}

Artifact - Equipment
Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.”
Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn.
Equip {1}
  • Dark Seas of Shiryen
Flooded Morass

Flooded Morass

Land - Island Swamp
({T}: Add {U} or {B}.)
Flooded Morass enters tapped unless you control a basic Island or a basic Swamp.
Floodwater Depths

Floodwater Depths

Land
As Floodwater Depths enters, you may pay 2 life. If you don't, Floodwater Depths enters tapped.
{T}, Sacrifice Floodwater Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
8/6
Card has other part: Budding Companion
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters tapped unless you control a basic Mountain or a basic Forest.