15282 cards found
Awaken Ancestry

Awaken Ancestry {4}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry.
5 | Return an instant card and a sorcery card from your graveyard to your hand.
  • Panxiou
Awakening of Evil

Awakening of Evil {5}{B}{B}

Sorcery
Pressure {3}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
  • Elmare: Into the Abyss
Axe of the Crann

Axe of the Crann {2}{G}

Artifact - Equipment
Equipped creature gets +3/+2.
Whenever a land you control enters, you may attach Axe of the Crann to target creature you control.
Equip {4}
  • Quest for the Roseblade
Azohn, Familiar Handler

Azohn, Familiar Handler {G/U}{R}

Legendary Creature - Human Wizard
The first instant or sorcery spell you cast each turn has convoke. (Each creature you tap while casting that spell pays for {1} or one mana of that creature's color.)
“In the market for a raven? A toad, perhaps?”
1/3
  • Seasons of War
Azun's Play

Azun's Play {2}{R}

Sorcery
Azun's Play deals damage to any target equal to the number of cards in your hand.
Quickdraw {R}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {R}{R}.)
  • High Noon
Azure Archaeologist

Azure Archaeologist {2}{U}

Creature - Human Artificer
When Azure Archaeologist enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, {T}, Sacrifice a Clue: Draw two cards, then discard a card.
3/2
  • Riddles of Revio
Azure Caterwauler

Azure Caterwauler {1}{R/G}{U}

Creature - Bird
Flying, trample
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Azure Caterwauler.
2/1
  • Kahembo: Olde Dawn
Azutah's Abundance

Azutah's Abundance {4}{U}{U}

Sorcery
Draw X cards, where X is the number of differently named lands you control.
Crops grown in the fields at the Azutahn delta feed mouths all across the empires of Urshad.
  • Scriptures of Urshad
Babbling Experiment

Babbling Experiment {3}{U}

Creature - Horror
Whenever Babbling Experiment or another creature you control enters, target player mills two cards.
“The first creation lives, but intelligent it is not. There must be more to this process.”
—Doctor Hitana
2/4
  • Villains: The Musical
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
  • Kahembo: Olde Dawn
Back-Alley Vandal

Back-Alley Vandal {B}{B}

Creature - Human Rogue
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Back-Alley Vandal desecrates a permanent, put a +1/+1 counter on Back-Alley Vandal.
3/2
  • Al Tabaq
Backalley Silencer

Backalley Silencer {4}{B}

Creature - Human Assassin
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever Backalley Silencer deals combat damage to a player, destroy target marked creature.
3/3
  • Villains: The Musical
Backstage Comic

Backstage Comic {1}{B}

Creature - Construct Warlock
Deathtouch
When Backstage Comic enters, target player discards a card.
He believes in one thing above all: laughter to spite those who want you to fail.
1/1
  • The Stage Presents: The Neverending Act
Backstage Manager

Backstage Manager {1}{W}{B}

Creature - Elf Actor
Lifelink
At the beginning of your end step, if you gained life this turn, put a +1/+1 counter on Backstage Manager.
2/2
  • Villains: The Musical
Backstage Tinkers

Backstage Tinkers {U}{R}

Creature - Human Artificer
When Backstage Tinkers enters, you may return an artifact card from your graveyard to your hand.
Away from prying eyes of the masses are the prying hands of the tinkers.
2/2
  • Villains: The Musical
Badland Zealot

Badland Zealot {R}{R}

Creature - Mutant Warrior
Menace, haste
“You think yourself above Ninhasir? No God would tremble so weakly at the point of my sword.”
2/2
  • Al Tabaq
Bai Long Ma, Fabled Innocence

Bai Long Ma, Fabled Innocence {2}{W}

Legendary Creature - Dragon Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
{1}{W}: Demigod — Return up to one target creature card with mana value 2 or less from your graveyard to the battlefield.
{3}{W}: God — Put a +1/+1 counter on each creature you control with the least power among creatures you control.
1/3
  • Panxiou
Balefire Harbinger

Balefire Harbinger {1}{B}{R}

Creature - Wolf
Menace
As long as Balefire Harbinger is attacking, creatures in its pack can't be blocked unless defending player pays {1} and 1 life for each creature they control that's blocking one of those creatures. (Two or more creatures you control with equal power are in a pack.)
3/2
  • Panxiou
Baleful Raven

Baleful Raven {B}

Creature - Bird
Flying, deathtouch
Outside of the Wiedfree, animals are uncommon. Trusting them to not be demonic is far more than down-trodden folks are able to give, breeding hostility in both directions.
1/1
  • End of Wollensie
Balloon Voyager

Balloon Voyager {1}{U}{U}

Creature - Human Rogue
This spell costs {U} less to cast if you dealt combat damage to a player this turn with a Rogue.
Flying
When Balloon Voyager enters, draw a card.
2/2
  • Over the Horizon
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Dagger

Bandit's Dagger {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Sacrifice Bandit's Dagger: Target player dealt damage by equipped creature this turn reveals their hand. You choose a nonland card from it. That player discards that card.
Equip {2}
  • Nangjiao In Bloom
Bane of Sanity

Bane of Sanity {3}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bane of Sanity enters, if it engorged a creature card, target player discards two cards.
2/2
  • Aftermath
Banished Spirits

Banished Spirits {B}

Instant - Adventure
Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Caretaker
  • Adventurers of Onora
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
Forestcycling {1}, islandcycling {1} ({1}, Discard this card: Search your libary for a Forest or Island card, reveal it, put it into your hand, then shuffle.)
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara