15897 cards found
Aetheric Researcher

Aetheric Researcher {U}

Creature - Human Scientist
Whenever you make first contact, you may draw a card. If you do, put a card from your hand on the bottom of your library. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
1/1
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1/1
Alita Dawnstrike

Alita Dawnstrike {U}

Legendary Creature - Vampire Rogue
Flying
Whenever a creature enters under an opponent's control, you may pay {1}{B}. If you do, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
“Too dangerous, or when they least expect it?”
1/1
  • Oirohpo
Almgrove Ambassador

Almgrove Ambassador {1}{U}

Creature - Human Noble
Whenever Almgrove Ambassador blocks or becomes blocked, you may untap target creature and remove it from combat.
“If we must convert our greatest accomplishment into a refugee camp, then I suppose we should make sure they at the very least don't wreck the place.”
1/1
  • Memorium Arcanum
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Anthus's Accomplice

Anthus's Accomplice {U}

Creature - Faerie Rogue
Flash
Flying
At the beginning of each end step, if two or more spells were cast this turn, you may draw a card. If you do, discard a card.
“One for all and—well, the rest doesn't matter.”
1/1
  • Seasons of War
Artificer's Familiar

Artificer's Familiar {U}

Artifact Creature - Bird Construct
Flying
Improve {1}{U} ({1}{U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
1/1
  • Seasons of War
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Benthic Thaumaturge

Benthic Thaumaturge {U}

Creature - Merfolk Shaman
{T}: Until end of turn, target land is every basic land type in addition to its other types and its name becomes Morphic Sea.
“The depths are not barren. There is more life in these fathoms than you or I will ever know.”
1/1
  • Worlds Away
Bonetooth Darter

Bonetooth Darter {U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Sacrifice Bonetooth Darter: Counter target instant, planeswalker, or sorcery spell unless its controller pays {1}.
1/1
  • Elmare: Into the Abyss
Breeze Sylph

Breeze Sylph {U}

Creature - Nymph
Flying
On the fourth day, the sylphs took the sky, and the world with it. The naiads struck back, but seldom does anything win a fight with the sky itself.
1/1
  • Novea
Bubbledome Waveblade

Bubbledome Waveblade {U}

Creature - Merfolk Soldier
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Concord — As long as there are four or more card types among permanents you control, Bubbledome Waveblade gets +1/+1.
“I'll never get used to the air in here, but Myrmidon was really onto something when he built this place. I'll guard it with my life.”
1/1
  • Elmare: Into the Abyss
Cadalon Outfitter

Cadalon Outfitter {1}{U}

Creature - Human Artificer
Artifact spells you cast cost {1} less to cast.
The first ability of an artifact you activate each turn costs {1} less.
“Oh, you look positively radiant in that suit of welding armor.”
1/1
Carrier Familiar

Carrier Familiar {U}

Creature - Bird
Flying
When Carrier Familiar enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“I'll warn you not to try anything with Amleth and Devonport's negotiations while outnumbered.”
—Letter from Conway to Wormwood
1/1
  • The Empty Throne of Feanav
Cephalovorous Flukes
Deepdrinker's Domain

Cephalovorous Flukes {1}{U}

Creature - Worm Horror
Flash
When Cephalovorous Flukes enters, counter target spell or ability that targets you or a permanent you control.
1/1
Card has other part: Deepdrinker's Domain
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Chattering Parrot

Chattering Parrot {U}

Creature - Bird
Flying
When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!”
—Arli, Aravant pirate captain
1/1
Collector of Memories

Collector of Memories {U}

Creature - Human Wizard
Whenever you draw a card, you may exile the top card of your library.
{3}{U}{U}, Sacrifice Collector of Memories: Shuffle your hand into your library, then put each card exiled with Collector of Memories into its owner's hand.
1/1
  • Beyond Our Ken
Colocolo

Colocolo {U}

Creature - Cat
Creatures you control named Colocolo can't be blocked and have ward {2}.
{U}{U}: Put an inspiration counter on target creature. It's named Colocolo in addition to its other names for as long as it has an inspiration counter on it.
If sightings of it weren't extremely rare, would there be so many great warriors named after it?
1/1
  • Road to Carü Mapu
Contemptuous Teacher

Contemptuous Teacher {1}{U}

Creature - Human Wizard
Prowess
{1}{U}, Tap an untapped Wizard you control: Target creature gets -3/-0 until end of turn.
“Is that your best?”
1/1
  • Khaliz-Dorahn
Contorted Reflection

Contorted Reflection {U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Light sometimes gets lost in translation.
1/1
  • Ophorio
Cruel Fledgling

Cruel Fledgling {U}

Creature - Bird
Flying
Cruel Fledgling enters with a +1/+1 counter on it if six or more cards are in your graveyard.
“The bird is not naturally a scavenger, but they take to it disturbingly well.”
—Professor Maple
1/1
  • Monsters of Chikyu
Daelish Messenger

Daelish Messenger {U}

Creature - Human Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
“The journey is three days, as the crow flies.”
1/1
  • A Tourney at Whiterun
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling