Whenever you cast an instant or sorcery spell, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
At the beginning of combat on your turn, whenever target creature deals combat damage to a player this turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
When Queue Bouncer enters, return target creature to its owner's hand. If you control another Actor, instead put that creature on top of its owner's library.
Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Sometimes a world fades away so quickly, that those within die without ever knowing.
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1 counter you've put on creatures under your control this turn. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
{T}: Quill Sniper deals 1 damage to any target if it's an opponent or if you control a storied permanent. (Enchantments and legendary permanents are storied.)
When Quillback dies, you may shuffle him into his owner's library. If you do, return up to one target Shaman creature card and up to one target non-Shaman creature card from your graveyard to your hand.
Deathtouch Whenever a creature dealt damage by Rabid Rodent this turn dies, put a +1/+1 counter on Rabid Rodent. {2}, Remove a +1/+1 counter from Rabid Rodent: Regenerate Rabid Rodent.
Enchant opponent Whenever enchanted player is attacked, choose an attacking creature. Create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.