11976 cards found
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Martoob Watershaper

Martoob Watershaper {3}{U}

Creature - Nephilim Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
2/4
  • Alkabah
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
  • Alkabah
Martyr of the Work

Martyr of the Work {1}{W}

Creature - Human Soldier
{1}, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I fear death only as the end of my service.”
2/2
  • Mious
Martyr's Bounty

Martyr's Bounty {G}

Enchantment
Whenever an attacking creature your team controls dies, you gain 3 life.
The sacrifices of others need not be made in vain.
  • Ophorio
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Marzela Falkenrath

Marzela Falkenrath {2}{R}{R}

Legendary Creature - Vampire Warrior
Flying, double strike
Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace.
{2}{B}: Vampires you control gain lifelink until end of turn.
2/4
  • Innistrad In Memoriam
Marzen's Grimoire

Marzen's Grimoire {4}

Artifact
{3}, {T}, Reveal a card at random from your hand: Draw a card.
“Do not lie or heed false truths, planeswalker.”
—Gosifit, whisperer of Ni'Ama
  • Mious
Marzen, Answer Seeker

Marzen, Answer Seeker {1}{U}{R}

Legendary Planeswalker - Marzen
[+1]: Discard a card. If you do, draw a card.
[–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards.
[–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Loyalty:
3
  • Mious
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
  • Al Tabaq
Masahita's Servant

Masahita's Servant {1}{R}

Creature - Human Wizard
Sacrifice Masahita's Servant: Exile the top card of your library. Until end of turn, you may play that card.
2/1
  • Path of Shadows
Masahita, Bloodtongue

Masahita, Bloodtongue {1}{R}

Legendary Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
3/1
Masamori Hunter

Masamori Hunter {1}{G}

Creature - Human Scout
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
2/2
Masamori Initiate

Masamori Initiate {G}

Creature - Human Druid Wizard
{T}: Add {C}.
Whenever you tap Masamori Initiate for mana, you may mill a card.
0/1
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Masaru, Aspiring Champion

Masaru, Aspiring Champion {2}{W}{B}

Legendary Creature - Human Ranger
Lifelink
If you would gain life, you may put that many +1/+1 counters on another creature you control instead.
“We're going to make a difference, no matter what man or monster tries to stand in our way.”
2/4
  • Monsters of Chikyu
Masha Ritualist

Masha Ritualist {3}{R}{R}

Creature - Human Shaman
First strike
When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
3/2
  • Beyond Our Ken
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Masha's Vanguard

Masha's Vanguard {R}

Creature - Human Scout
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
1/1
  • The Unraveling
Masha, Hero of Pelastrov

Masha, Hero of Pelastrov {1}{R}{R}

Legendary Creature - Human Soldier
Creatures your opponents control attack each turn if able.
Blocking creatures you control get +4/+0.
{W}: Untap Masha, Hero of Pelastrov.
2/4
  • The Unraveling
Mask of Shikai

Mask of Shikai {5}

Artifact
You have hexproof.
Whenever a creature deals combat damage to you or a planeswalker you control, Mask of Shikai deals 1 damage to that creature.
  • Path of Shadows
Masked Assailant

Masked Assailant {3}{B}

Creature - Human Rogue
Sacrifice a creature: Put a +1/+1 counter on Masked Assailant. It gains menace until end of turn. Activate only as a sorcery.
“Perhaps there's no honor in a slit throat or a pierced heart, but my pursuit is victory, not honor.”
2/2
  • Tales of Old Jidai
Masked Impersonator

Masked Impersonator {1}{U}

Creature - Human Shapeshifter
Masked Impersonator can't be blocked.
Art of war — At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
1/1
  • Imperial Legacies