11976 cards found
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Marketplace Crossroads

Marketplace Crossroads

Land - Satrapy
{T}: Add {C}.
Tap five untapped Satrapies you control: Add six mana in any combination of colors.
Though the satrapies are independent, they still obey the commands of the Shah above them all.
  • Alkabah
Markov Fencer

Markov Fencer {1}{B}

Creature - Vampire Knight
{1}{W}: Markov Fencer gains first strike until end of turn. You gain 1 life.
“Foolish cathar, thinking you can best me. But if you insist, I do like playing with my food.”
2/2
  • Innistrad In Memoriam
Marre Guardian

Marre Guardian {4}{G}

Creature - Human Scout
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
“You look like you could use help finding the path.”
3/4
  • Rail War
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen
Marrow Cruncher

Marrow Cruncher {2}{R}

Creature - Hyena
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
3/2
  • Scriptures of Urshad
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
  • Arkadai
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away
Marrowcaster

Marrowcaster {2}{B}

Creature - Zombie Warlock
Improve {B} ({B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever a nontoken creature you control dies, if it was embattled, you may pay {B}. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/3
  • Seasons of War
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Marshal of Brethren

Marshal of Brethren {1}{G/W}

Creature - Azra Soldier
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
1/2
  • Alkabah: The Rise of Soli
Marshback Knights
Aspiring Rascals

Marshback Knights

Creature - Human Knight
(Color indicator: Marshback Knights is blue)
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}.
{1}{U}: Marshback Knights gains flying until end of turn.
“Onward, to adventure!”
5/4
Card has other part: Aspiring Rascals
  • Eralou
Marshcroaker Coaching

Marshcroaker Coaching {4}{U}

Enchantment
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens.
Frogs you control have “{T}: Target creature gains flying until end of turn.”
  • Eralou
Marshcroaker Drake

Marshcroaker Drake {4}{U}{U}

Creature - Frog Drake
Flying
When Marshcroaker Drake enters, you may return target creature with power 2 or less to its owner's hand.
“I feed her fish, she protects my lotuses.”
—Titou Louoe
4/4
  • Eralou
Marshy Marauder

Marshy Marauder {B}{G}

Creature - Demon Knight
Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder.
When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it.
“Death and the swamp sustain me, and so shall I repay them in kind.”
2/2
  • MSEM Masters 2021
Marshy Vista

Marshy Vista

Land
Marshy Vista enters tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
From the housetops to the gutters...
  • Love Song
Martial Eagle

Martial Eagle {5}{W}

Creature - Bird
Flying
To the Danuri, no companion is more loyal; to their enemies, no creature is more threatening.
3/5
  • Khaliz-Dorahn
Martial Maestro

Martial Maestro {R}

Creature - Human Wizard Soldier
First strike
Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
Warfare, like any other art, can be studied, iterated upon, mastered.
1/1
Martoob Beastkeeper

Martoob Beastkeeper {G}

Creature - Nephilim Shaman
Trample
Whenever you cast a spell with more colors than the number of counters on Martoob Beastkeeper, put a +1/+1 counter on Martoob Beastkeeper.
“Never underestimate the ability of nature to adapt to any influence.”
1/1
  • Alkabah
Martoob Druid

Martoob Druid {1}{G}

Creature - Human Cleric Druid
{T}: Add one mana of any color.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.”
—The Tale of Kings
1/2
  • Alkabah
Martoob Guardian

Martoob Guardian {1}{G}

Creature - Nephilim Warrior
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/2
  • Alkabah
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli