Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead. As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
Enchantment spells you cast cost {1} less to cast.
“I'd much rather be back East where there are dances and salons and men that don't reek of liquor and gunsmoke, but mother insists I learn how the business is run firsthand.”
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token. Revive {2}{W}({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
Improve {W}({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever Frontier Wayfinder attacks, untap each other creature you control.
Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
When Greypelt Clergy enters, choose one — • Put a +1/+1 counter on Greypelt Clergy. • Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Whenever another nontoken permanent you control enters, create a Food token. At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
Flying When Heaven's Eyes enters, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.) Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”