9744 cards found
Prophetic Flame

Prophetic Flame {R}

Creature - Elemental
Haste
When Prophetic Flame dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • Zero
Prophetic Flames

Prophetic Flames {3}{R}

Sorcery
Prophetic Flames deals 3 damage to target creature. If you control a Goblin, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand the Stage, one must first understand it through the lens and mind of its creator.
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Propulsion Pack

Propulsion Pack {2}{U}

Artifact - Equipment
When Propulsion Pack enters, create a 1/1 colorless Servo artifact creature token and attach Propulsion Pack to it.
Equipped creature gets +1/+1 and has flying.
Equip {3}{U}
Got the jetpack blues?
  • Animus Vox
Prosanian Warden

Prosanian Warden {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
Bulwark — {W}: Target creature gains lifelink until end of turn. Activate only if you control a creature with toughness 4 or greater.
“Prosania protects the Continent, and I protect those in Prosania.”
1/3
  • Aftermath
Proselytize

Proselytize {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has “{7}: Destroy Proselytize.”
It didn't take long for the Parish to induct those who didn't pay their tithes.
  • Eralou
Prosthetic Repairs

Prosthetic Repairs {B}

Sorcery
Return target creature card from your graveyard to your hand.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, return it to the battlefield instead.
When you find yourself coming apart at the seams, fill up the holes with something new.
  • Love Song
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Protect the Treasure

Protect the Treasure {2}{R}

Enchantment
As Protect the Treasure enters, choose offense or defense.
Whenever an artifact you control enters for the first time each turn,
• Offense — Protect the Treasure deals 2 damage to each opponent.
• Defense — Add {R}{R}.
  • Riddles of Revio
Protector of the Gates

Protector of the Gates {W}

Creature - Human Samurai
Protector of the Gates can't attack unless it's equipped, enchanted, or has a card inscribed onto it.
2/2
  • Imperial Legacies
Prototype Engine

Prototype Engine {4}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Prototype Engine: Put four -1/-1 counters on target creature.
Devonport thought the design necessitated risk for opportunity—but the opportunity it provided was for his enemies' schemes.
  • The Empty Throne of Feanav
Prototype Rice Thresher

Prototype Rice Thresher {4}

Artifact Creature - Construct
{1}: Prototype Rice Thresher gets +1/-1 or -1/+1 until end of turn.
“If one cannot trust divine authority to protect their own world, one can only turn to themselves,” Shi Hou mused.
But Barx was half listening. All he heard was “defy authority” and “own worlds.”
3/4
  • Panxiou
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Provincial Hamlet

Provincial Hamlet

Land
{T}, Pay 1 life: Add {G} or {W}.
{2}, {T}, Sacrifice Provincial Hamlet and another permanent: Draw a card. Activate only during your turn.
For over six-hundred days, from the war of succession until the arrival of the Coalition of Rebellions, the river was besieged.
  • The Empty Throne of Feanav
Provincial Herbalist

Provincial Herbalist {1}{G}

Creature - Lizard Druid
{T}: Add one mana of any color.
{2}{G}: Provincial Herbalist gains deathtouch until end of turn.
“Properly tended, the lotus gives life. With the right intent, it can take life away. Be malleable, like the lotus.”
—Master Tzu, Martial Artisan
1/2
  • Panxiou
Provincial Loyalty

Provincial Loyalty {2}{W}

Enchantment
When Provincial Loyalty enters, put a vigilance counter on each of up to two target creatures you control.
At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Provisional Order

Provisional Order {2}{W}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, you may exile target creature. If you do, return that card to the battlefield under its owner's control.
Spymaster Joane's mediation of the succession only succeeded in making her enemies.
  • The Empty Throne of Feanav
Prowling Agamid

Prowling Agamid {G}

Creature - Lizard Beast
Trample
Resolute — {G}: Prowling Agamid gets +3/+3 until end of turn. Activate only once each turn and only if Prowling Agamid's power is greater than its base power.
1/1
  • Dark Seas of Shiryen
Prowling Beastmaster

Prowling Beastmaster {2}{R}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{R}, Sacrifice Prowling Beastmaster: It deals 2 damage to target player or planeswalker.
3/2
  • Riddles of Revio
Prying Inquiry

Prying Inquiry {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Psionic Rebuke

Psionic Rebuke {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Put a +1/+1 counter on a creature you control.
“I'm not going to be a footnote in someone else's happiness.”
  • Animus Vox
Psychic Assault

Psychic Assault {B}

Sorcery
Look at target player's hand. That player discards a card.
{2}{B}{B}, Exile Psychic Assault from your graveyard: Choose a card name. Target player reveals their hand and discards all cards with that name. Activate only as a sorcery.
  • Monsters of Chikyu
Psychic Grid

Psychic Grid {U}

Artifact Creature - Wall
Defender (This creature can't attack.)
Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“After being plugged into the grid for more than a day, you start to feel like words can only do harm.”
—Fletcher, AOSE Technician
0/3
Psywave

Psywave {1}{B}{B}

Sorcery
Target opponent discards two cards. You gain 2 life.
The connection between a trainer and their monsters is unique among the creatures of Chikyu, but some have ways to interfere with it.
  • Monsters of Chikyu