14928 cards found
Helena's Rebuff

Helena's Rebuff {1}{W}

Instant
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Creatures you control gain indestructible until end of turn. If this spell's tithe was paid, put a +1/+1 counter on each creature you control.
“We must stay strong in absence of Faradia.”
  • Eralou
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Herald of Festivities

Herald of Festivities {2}{R}{R}

Legendary Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
4/3
  • Eralou
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
3/3
Heroic Crusader
Faradia's Ascendant

Heroic Crusader {1}{W}{W}

Creature - Human Soldier
Lifelink
Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader.
If you put your faith in Faradia...
3/3
Card has other part: Faradia's Ascendant
Hunter's Mark

Hunter's Mark {1}{U}

Enchantment - Aura Curse
Enchant opponent
Spells you cast that target enchanted player cost {2} less to cast.
“I always tell kids don't play in the bayou, or they'll get eat by gators. ‘Cept for Orson. Never liked Orson.”
—Titou Louoe
  • Eralou
Improvising Automaton

Improvising Automaton {4}

Artifact Creature - Construct Bard
Harmony — Target creature gains indestructible until end of turn.
When Improvising Automaton enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
In Tragedy

In Tragedy {B}{R}

Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature you control gains deathtouch and indestructible until end of turn.
• Target creature you control fights target creature you don't control.
Inspire Actuality

Inspire Actuality {1}{W}{U}

Instant
Escalate {R} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Untap all creatures you control.
• Take an extra turn after this one. Skip the untap step of that turn. Exile Inspire Actuality.
  • Memorium Arcanum
Inspiring Band

Inspiring Band {1}{W}{W}

Creature - Human Wizard
Harmony — Target creature gets +2/+2 until end of turn.
When Inspiring Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Intoxicating Melody

Intoxicating Melody {4}{R}

Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
Few things are more embarrassing than when you're upstaged by bottle golems.
  • Eralou
Irrigation Trawler

Irrigation Trawler {G}{U}

Creature - Human Peasant
When Irrigation Trawler enters, reveal the top card of your library. If that card was a land card, put that card into your hand. Otherwise, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/3
  • Eralou
Jeama, Zoulev Queen

Jeama, Zoulev Queen {4}{G}

Legendary Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
{T}: The next creature spell you cast this turn has enspirit. When that creature enters, it becomes an enchantment in addition to its other types.
4/4
  • Eralou
Kantra of Avarice

Kantra of Avarice {4}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Kantra of Avarice enters, target player draws two cards and loses 2 life.
4/3
  • Eralou
Kantra of Bounty

Kantra of Bounty {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may play any number of lands on each of your turns.
4/4
Kantra of Fortitude

Kantra of Fortitude {6}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Trample
6/5
  • Eralou
Kantra of Healing

Kantra of Healing {6}{W}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Lifelink
4/3
  • Eralou
Kantra of Old Majik

Kantra of Old Majik {4}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
When Kantra of Old Majik enters, you may return target card from your graveyard to your hand.
4/3
Kantra of Plagues

Kantra of Plagues {5}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of each player's upkeep, they sacrifice a nonenchantment creature. Then if there are no nonenchantment creatures on the battlefield, sacrifice Kantra of Plagues.
6/4
  • Eralou
Kantra of the Third Eye

Kantra of the Third Eye {5}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may look at the top card of your library any time.
You may play the top card of your library.
4/4
Kantra's Envoy

Kantra's Envoy {1}{G}

Creature - Human Shaman
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast enchantment spells.
“There's a world behind this one, child. Want to see?”
1/3
  • Eralou
Lakeside Park

Lakeside Park

Land - Plains Island
({T}: Add {W} or {U}.)
As Lakeside Park enters, you may pay {1}. If you don't, Lakeside Park enters tapped.
  • Eralou
Lazaire's Altar

Lazaire's Altar {1}{B}

Enchantment
At the beginning of your upkeep, target player draws a card and loses 1 life. Each other player creates a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
  • Eralou
Lazaire's Conjuring

Lazaire's Conjuring {X}{U}{U}

Instant
Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control.
Exile Lazaire's Conjuring.
“You should know exactly what I'm capable of: Everything.”
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum