Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Kicker {2}(You may pay an additional {2} as you cast this spell.) Prowess When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast. [–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target. [–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage {2}{U}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
I, II — Target creature you control gets +2/+0 and gains menace until end of turn. Discovery — Attacking creatures you control get +2/+0 and have menace.
When Meteor Harbinger enters, choose one — • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
{T}: Add one mana of color. {3}{G}, {T}: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Embellish {4}{W}(If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Meticulous Mechanist enters, scry 1.
Enchant creature or artifact When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Enchanted permanent doesn't untap during its controller's untap step.
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Mettalia is all colors. Mettalia has protection from each color among cards she's salvaged in exile. When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Whenever a land you control enters, crystallize. {10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
Mianju enters with your choice of a menace or +1/+1 counter on them. Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.