15897 cards found
Broadside Raider

Broadside Raider {1}{R}

Creature - Human Pirate
When Broadside Raider enters, create a 1/1 blue and red Pirate creature token with haste.
“Come on, lads! Let's jump ship!”
1/1
  • Dark Seas of Shiryen
Rest

Rest {1}{U}

Instant
Target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Draw a card.
Solemn Bastion

Solemn Bastion

Land
Solemn Bastion enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {W} or {B}.
At day, an ancient ruin. At night, a haunt for the desperate.
  • Innistrad In Memoriam
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
“Shouldn't be too hard to find them; they took my map, so the only trails they'll know are the one's I've walked.”
— Jacie Tuck
  • Harvest Festival
Undercity Diplomat

Undercity Diplomat {3}{B}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Undercity Diplomat can't be blocked by marked creatures.
4/1
  • Villains: The Musical
Sleeveless Errand

Sleeveless Errand {R}{R}

Instant
You may change the targets of target instant spell, sorcery spell, or activated ability.
With copies of her research in the royal palace, Lettie arranged with Beatrice a ruckus no guard could ignore.
  • Feanav: The Apothecary's Progress
Technology Transfer

Technology Transfer {W}{U}

Enchantment - Project
At the beginning of your end step, you may put a progress counter on Technology Transfer.
[progress 2-5] Whenever an enchantment you control enters, draw a card.
[progress 6+] Whenever an enchantment you control enters, draw three cards.
Whenever an enchantment you control enters, draw three cards.
  • Rail War
Lostrite Evoker

Lostrite Evoker {1}{B}

Creature - Human Druid
Lifelink
{B}, Sacrifice Lostrite Evoker: Add {B}{B}{B}.
“I have seen the truth, and it will burn you to ash before you can begin to comprehend it.”
1/3
  • Rail War
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Paradise Chimera

Paradise Chimera {2}{G}{U}

Creature - Chimera
Colossal 2—{5}{G}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”
2/4
  • Theros Triumphant
Glacier Tortoise

Glacier Tortoise {4}{G}{U}

Creature - Turtle
{G}{U}: Glacier Tortoise gets +5/-5 until end of turn. Activate only once each turn.
“Beware the iceberg that moves against the current.”
—Vorha, Issbarren warden
4/9
  • Glacia: Hail to the Queen
Minefield Bomber

Minefield Bomber {3}

Artifact Creature - Ship
{2}{R}, Sacrifice Minefield Bomber: It deals 2 damage to any target.
Cycling {2/R} ({2/R}, Discard this card: Draw a card.)
“Depth charges deployed. All units pull back. We're luring them in.”
—Mettalia
2/3
  • Elmare: Into the Abyss
Discorporate

Discorporate {2}{B}

Instant
Destroy target creature.
  • Imperial Legacies
Rain of Blood

Rain of Blood {3}{R}

Sorcery
Rain of Blood deals 3 damage to each creature and each player.
Aetherite offers many occupational hazards. Aetherswirls, localized blood storms, transformations, sudden monsters, disintegrations, invisibility, lung removal, lung additions, and the occasional harse.
  • High Noon
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
Deep-Sea Terror can't attack unless seven or more cards are in your graveyard.
Darker than it first appears
colder than the first degree
6/6
  • Elmare: Into the Abyss
Driver of Herds

Driver of Herds {4}{R}

Creature - Centaur Warrior
Menace, haste
Other Centaurs you control get +1/+0.
While stubborn alone, a strong leader can turn the Qilan herds and hearts.
4/3
  • High Noon
Savage Takedown

Savage Takedown {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Emerabi and Sunnula's people were forced to adapt to life in Urshad's deserts or die. In doing so, they found a new strength within themselves.
  • Scriptures of Urshad
Gamhaugen Owlkeeper

Gamhaugen Owlkeeper {2}{W}

Creature - Dwarf Citizen
When this creature enters, create a 1/1 white Bird creature token with flying.
{3}{W}, Exile this card from your graveyard: Create a 1/1 white Bird creature token with flying. Activate only as a sorcery.
“I've been training her for years now! She'll be loyal even after the day I die.”
2/1
  • The Petals Wilt
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Shaidostan Cryoforger

Shaidostan Cryoforger {U}

Creature - Elemental Wizard
When Shaidostan Cryoforger enters, exile the top card of your library.
When Shaidostan Cryoforger dies, you may put the exiled card into your hand.
1/1
  • Spark of Revolution
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
—Kotis
2/2
  • Zero
Aravant Conspirator

Aravant Conspirator {1}{B}

Creature - Human Rogue
Whenever you foretell a card or cast a foretold spell, each opponent loses 1 life and you gain 1 life.
“Aravant is nothing but a hall of backstabbing. That Lord Yaran should never have been allowed into our courts.”
—Lady Mira of Yroncaster
1/3
  • Quest for the Roseblade
Words Unspoken

Words Unspoken {1}{U}{B}

Sorcery
Search your library for two cards and your graveyard for two cards, each with different names, and reveal them. An opponent exiles two of those cards. Put the rest into your hand. Then shuffle.
Exile Words Unspoken.
  • Animus Vox
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight