15897 cards found
Triumphant Toady

Triumphant Toady {4}{W}

Creature - Reflection Citizen
{1}, {T}: You gain life equal to the number of glory counters you have.
2/5
  • Ophorio
Unburdening Priest

Unburdening Priest {4}{W}

Creature - Human Cleric
When Unburdening Priest enters, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
“Everyone deserves a second chance.”
2/5
  • Khaliz-Dorahn
United Patrol

United Patrol {4}{W}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
United Patrol can block an additional creature each combat.
“We will fight and fall together.”
2/5
  • Love Song
Aravant Smuggler

Aravant Smuggler {3}{U}

Creature - Human Pirate
Whenever Aravant Smuggler deals combat damage to an opponent, if it's embattled, draw a card. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“This is wartime. No questions asked.”
2/5
  • Quest for the Roseblade
Behavioral Specialist

Behavioral Specialist {4}{U}

Creature - Human Artificer Scout
Augmented — When Behavioral Specialist enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a 1/1 blue Elemental creature token with flying.
Whenever one or more creatures you control deal combat damage to an opponent, you may draw a card. If you do, discard a card.
“I'm searching for something that I can't reach.”
2/5
  • Animus Vox
Cauldish Informant

Cauldish Informant {3}{U}

Creature - Human Noble
Every plot needs spies on the other side. People hungry enough for power to throw loyalty to the wind and turn on their old masters.
2/5
  • A Tourney at Whiterun
Delugic Surger

Delugic Surger {4}{U}

Creature - Elemental
When Delugic Surger enters, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand.
2/5
  • Scriptures of Urshad
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Isle Conservator

Isle Conservator {4}{U}

Creature - Drake
When Isle Conservator enters, if you control a legendary creature, submerge target creature an opponent controls. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/5
  • Goliaths of Nangjiao
Marine Delver

Marine Delver {4}{U}

Creature - Merfolk Wizard
Whenever Marine Delver attacks, draw a card.
When the Empire first conquered other shores, mer societies expanded deeper beneath the waves, out of human sight.
2/5
  • Feanav: The Apothecary's Progress
Severed Hands

Severed Hands {3}{U}

Creature - Zombie
When Severed Hands enters, surveil 2.
Whenever one or more cards leave your graveyard, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“Need a hand? I have several!”
—Mattis, Havengul stitcher
2/5
  • Innistrad In Memoriam
Weaver of the Winds

Weaver of the Winds {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Weaver of the Winds envisions an instant or sorcery card, draw a card.
2/5
  • High Noon
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress
Lampad of Anathemas

Lampad of Anathemas {3}{B}

Enchantment Creature - Nymph
Whenever Lampad of Anathemas or another enchantment you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Lampads work in service of Athreos and Erebos to ensure the dead stay dead and that the living die eventually.
2/5
  • Theros Triumphant
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Defender
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
2/5
  • Riddles of Revio
Weoran the Fleshcarver

Weoran the Fleshcarver {3}{B}

Legendary Creature - Zombie Soldier
Menace
Whenever Weoran enters or attacks, you may exile a creature card from your graveyard. If you do, draw a card. If that creature card had toughness 4 or greater, you gain 4 life.
“Ah, such wanton gluttony! An abomination after our own hearts!”
—Corpus, Drawn to Death
2/5
  • The Petals Wilt
Regrets of Mortals

Regrets of Mortals {3}{R}

Creature - Demon Horror
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, Regrets of Mortals gets +2/+0 until end of turn. You may discard a card. If you do, draw a card.
What choice did anyone ever have?
2/5
  • The Empty Throne of Feanav
Tremor Elemental

Tremor Elemental {3}{R}{R}

Creature - Elemental
Whenever Tremor Elemental enters or you draw a card except during your draw step, Tremor Elemental deals 1 damage to each creature.
Created without a mouth, its calamity is its only way to express the fire in its soul.
2/5
  • Mious
Archived Intelligence

Archived Intelligence {3}{G}

Artifact Creature - Droid
Reach
When Archived Intelligence enters, surveil 2. Then if you control a token, draw a card.
Bound intelligences, although considered crippled by their own kin, still outshine even the brightest of humans.
2/5
  • Beyond the Blackwall
Ingredient Scroungers

Ingredient Scroungers {3}{G}

Creature - Elf Shaman Scout
When Ingredient Scroungers enters, if you control a creature with deathtouch, return target permanent card from your graveyard to your hand.
“Five wurm legs, check. Twenty owlbear wings, check. Twelve hun—we need how many spider teeth?!”
2/5
  • Arkadai
Kareki Stormshooter

Kareki Stormshooter {4}{G}

Creature - Human Archer
Reach
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}, {T}: Kareki Stormshooter fights another target creature. If that creature has flying, Kareki Stormshooter deals damage equal to its power to that creature instead.
2/5
  • Tales of Old Jidai
Skittering Solifuge

Skittering Solifuge {3}{G}

Creature - Insect Spider
Reach
“Despite all we've had to contend with, we won't ever break. With Sunnula at my side and the support of our people, a reckoning will come for Anku in time.”
—Emerabi
2/5
  • Scriptures of Urshad
Swiftshot Sniper

Swiftshot Sniper {3}{G}

Creature - Human Soldier Archer
Reach
{G}, {T}: Swiftshot Sniper deals damage equal to its power to each creature with flying.
{2}{G}: Swiftshot Sniper gets +2/+2 until end of turn. Activate no more than twice each turn.
2/5
  • Khaliz-Dorahn
Voice of the Sisterhood

Voice of the Sisterhood {4}{G}

Creature - Dryad
At the beginning of your upkeep, you may pay {1}{G}. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.”
The Gendran forest is connected as one big family. Whenever there's a call, someone is always ready to answer.
2/5
  • Aftermath
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War