Destroy target tapped creature. Menagerie — If there are five or more creature types among creatures you control, that creature's controller discards a card.
Rookie travelers in Leafdown naively stick to the roads.
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
This spell can't be countered. Enchant land At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
Assault {B}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) When Hilaback Outriders assaults, it gains menace until end of turn.
Whenever a creature you control dies, put a soul counter on Hill of Souls. {T}: Add {C}. {T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
When Himari enters, put a +1/+1 counter on a creature you control. Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
Equipped creature gets +2/+2. Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash. Equip {2}
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) {W}: Put a first strike counter on target creature. {1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) {2}{W}: Create two 1/1 white Soldier creature tokens. Creatures you control with counters on them have flying and lifelink.
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.
Choose up to two target creatures. For each of those creatures, you may tap or untap it. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)