14930 cards found
Leyline Tracer
Wanderer of Oblivion

Leyline Tracer {1}{R}{R}

Creature - Human Shaman
Whenever Leyline Tracer attacks, exile the top card of your library. Until end of turn, you may play that card.
Ascend—{B}, Discard two cards. ({B}, Discard two cards: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
3/1
Card has other part: Wanderer of Oblivion
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Wanderer of Oblivion
Leyline Tracer

Wanderer of Oblivion

Creature - Human Shaman
(Color indicator: Wanderer of Oblivion is black)
Whenever Wanderer of Oblivion enters or attacks, exile target card from a graveyard.
You may play cards exiled with Wanderer of Oblivion.
In Kanlan's forgotten places, she seeks answers that may one day redeem it.
3/1
Card has other part: Leyline Tracer
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Mass Pandemonium

Mass Pandemonium {3}{R}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card.
{1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
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Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters, add {R}{R}{R}.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
1/1
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Miede-District Enforcer

Miede-District Enforcer {3}{R}

Creature - Human Soldier
Haste
{R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/1
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Rakdos Drakeswarm

Rakdos Drakeswarm {4}{R}{R}

Creature - Drake
Flying
{B}: Target attacking creature gets +1/+1 until end of turn.
The drakes saw no victims or sinners — only playmates.
4/4
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Split-Second Decision

Split-Second Decision {1}{R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
“You either take the moment, or the moment takes you.”
— Dajaman Rachy
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Tears of Samang

Tears of Samang {2}{R}{R}

Sorcery
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
“Why do the walls of Bundan cry? Why do you care? Spend your time more wisely, and plan for the next one.”
— Mainina, Samang pilgrim
Thomar, Fearbringer

Thomar, Fearbringer {2}{R}

Legendary Creature - Human Cleric
Other creatures have haste and attack each combat if able.
Nonland cards in your hand have paranoia {4}. (The owner of a card with paranoia {4} may cast it from their hand for {4} when a permanent they control leaves the battlefield.)
2/2
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Torches Raised

Torches Raised {3}{R}

Enchantment
Attacking creatures you control get +1/+0.
Mirage {2}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Like clockwork, the illusionary villagers rioted every day for the same impropriety.
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Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
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Breaking News

Breaking News {1}{G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, investigate.” (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
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Essence of Nurture

Essence of Nurture {3}{G}

Creature - Elemental
When Essence of Nurture enters, put a +1/+1 counter on another target creature, then you gain life equal to that creature's toughness.
It lives to give.
3/3
Evanescier Greypelt

Evanescier Greypelt {3}{G}

Creature - Illusion Bear
When Evanescier Greypelt enters, it fights target creature.
Mirage {3}{G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
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Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
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Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
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Guardian's Resolve

Guardian's Resolve {G}

Instant
Target permanent gains hexproof and indestructible until end of turn. Scry 1.
“Shield of the shieldless. Blade of the bladeless. All else is meaningless.”
— Rheila Rachy
Kin of the Rainforest
Desperate Ravager

Kin of the Rainforest {1}{G}

Creature - Human Druid
When Kin of the Rainforest enters, you may put a land card from your hand onto the battlefield.
Ascend {1}{R} ({1}{R}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
1/1
Card has other part: Desperate Ravager
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Desperate Ravager
Kin of the Rainforest

Desperate Ravager

Creature - Human Warrior
(Color indicator: Desperate Ravager is red)
Sacrifice a land: Desperate Ravager gets +2/+0 and gains haste until end of turn.
Punan's fertility teaches pilgrims to coexist with nature's bounty. Bundan's savagery teaches them to abuse it.
3/1
Card has other part: Kin of the Rainforest
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Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
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Loresprout

Loresprout {G}

Creature - Plant
When Loresprout enters, if you control another creature, draw a card.
Even after the Skull replaced life with mirage, the loresprouts and the stories upon their leaves endured.
0/2
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
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Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
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Punan Mammoth

Punan Mammoth {4}{G}{G}

Creature - Elephant
“I had seen them from below, faintly, like mortals gaze at stars. I thought that sufficient to prepare me. But only when I came face to face with them did I realize how truly small I am, and how truly unfathomable this world is.”
— Dwaga the Coward
7/6
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