1560 cards found
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
  • Beyond Our Ken
Helena, the Awakener

Helena, the Awakener {1}{W}{W}

Legendary Planeswalker - Helena
[+1]: Create a 1/1 red Cleric creature token. If you control three or more Clerics, you may instead create Aspect of Faradia, a legendary 5/5 white Angel creature token with flying and vigilance.
[–1]: Exile target creature if you control an Angel. Otherwise, that creature can't attack or block and its activated abilities can't be activated until your next turn.
[–7]: Creatures you control get +5/+5 and gain flying and vigilance until end of turn.
Loyalty:
3
Helix Entity

Helix Entity {R}{W}

Creature - Elemental
Flying, lifelink, haste
At the beginning of the end step, sacrifice Helix Entity.
“There is power in shapes: the far-reaching triangle, the eternal circle . . . and the piercing helix.”
—Huono, Elama lifereader
3/1
  • Kaleidoscope
Hellkite Annihilator

Hellkite Annihilator {5}{R}{R}

Creature - Dragon
Flying
If a source would deal damage to an opponent, it deals double that damage to that player instead.
“Have no fear! These elixirs shall protect us from the fiend's fiery breath!”
—Telam, last words
4/6
  • Seasons of War
Hellkite Omnivore

Hellkite Omnivore {5}{R}

Creature - Dragon
Flying
Whenever Hellkite Omnivore attacks, you may have it consume. If you do, put a +1/+1 counter on Hellkite Omnivore. When a creature is sacrificed this way, Hellkite Omnivore deals 3 damage to any target. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
5/5
  • Alara
Heping's Acolyte

Heping's Acolyte {3}{W}

Creature - Human Monk
Whenever a nontoken creature you control dies, create a 1/1 colorless Spirit creature token with flying.
“Men die. Memories fade. In this temple, we simply keep each light burning just a little longer.”
1/5
  • Nangjiao In Bloom
Her Ascension

Her Ascension {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
III — Target creature you control gets +2/+2 and gains flying, vigilance, and lifelink until end of turn.
Herald of Festivities

Herald of Festivities {2}{R}{R}

Legendary Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, harmonize three times. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may instead return Herald of Festivities from your graveyard to your hand.
4/3
  • Eralou
Herald of Flame

Herald of Flame {3}{R}{R}

Enchantment Creature - Dragon Sphinx
Flying
Whenever Herald of Flame attacks, gain control of target permanent until end of combat. If it's a creature, you may have it become tapped and attacking.
Whenever a creature you control becomes blocked, Herald of Flame deals 3 damage to the player or planeswalker that creature is attacking.
4/4
Herald of Oblivion

Herald of Oblivion {1}{B}

Creature - Horror
Flying
Herald of Oblivion enters with X -1/-1 counters on it, where X is your life total.
14/14
Herald of Shadow

Herald of Shadow {3}{B}{B}

Enchantment Creature - Demon Sphinx
Flying
Whenever Herald of Shadow attacks, another target creature can't be blocked this turn.
Whenever a creature you control deals combat damage to an opponent, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
4/4
  • Riddles of Revio
Herald of Suns

Herald of Suns {3}{W}{W}

Enchantment Creature - Angel Sphinx
Flying, prowess
If you would draw a card, scry 1, then draw a card instead.
Whenever an opponent casts a spell, if it's not their turn, draw a card.
5/5
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Herald of the Departed

Herald of the Departed {W}

Creature - Human Cleric
Flying
{2}{W}, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying.
“The Father lied. Our ancestors aren't in Heaven. He trapped them here. Forgotten. Now, they ride within me, and no one will forget them again.”
1/1
  • Lovi Awoken
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Heroes of Wars Past

Heroes of Wars Past {5}{W}

Creature - Spirit Soldier
Flying
Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Those who fought the war against the Evil One may be gone, but none forget their heroic deeds.
5/5
  • Khaliz-Dorahn
High

High {2}{U}

Sorcery
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Mighty
  • Oirohpo
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Highspire Informant

Highspire Informant {U}

Creature - Faerie Rogue
Flying
When Highspire Informant enters, scry 1.
“Money? I can always just steal money. If you want to know what I know, little lizard man, entertain me.”
1/1
  • Kaleidoscope
Hinode, Glorious Peak

Hinode, Glorious Peak {W}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{W}: Put a first strike counter on target creature.
{1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
{2}{W}: Create two 1/1 white Soldier creature tokens.
Creatures you control with counters on them have flying and lifelink.
  • MSEM Masters Cube
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4
Hoff's Scout

Hoff's Scout {1}{U}

Creature - Drake Scout
Flying
Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
As Thailen and her soldiers set out to deal with the rumored bandits, a lone drake rider could be seen circling far above.
1/1
  • A Tourney at Whiterun