1628 cards found
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hand of the Murder

Hand of the Murder {2}{B}

Creature - Horror
When Hand of the Murder enters, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying.
The scavengers returned to a banquet and erected a champion to stake their claim.
3/2
  • Lovi Awoken
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Harbinger of Falling Skies

Harbinger of Falling Skies {X}{G}{U}

Creature - Whale
Flying, trample
Harbinger of Falling Skies enters with X +1/+1 counters on it.
Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card.
1/1
  • Riddles of Revio
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Harbinger of Giradrus

Harbinger of Giradrus {U}

Creature - Skeleton Pirate
{U}, Give yourself a lore counter: Scry 1. This ability costs {2} more to activate for each lore counter you have.
{6}{U}, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
1/2
  • Dark Seas of Shiryen
Harbinger of Locusts

Harbinger of Locusts {1}{B}

Creature - Insect Horror
Flying
Assault {2}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Harbinger of Locusts assaults, you may search your library for an Insect card, reveal it, put it into your hand, then shuffle.
2/1
  • Scriptures of Urshad
Hardlight Visionary

Hardlight Visionary {1}{U}

Creature - Human Artificer
When Hardlight Visionary enters, create a Function token with “Until end of turn, target creature becomes a 5/5 Dragon and gains flying.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
1/1
  • Beyond the Blackwall
Harpstring Ranger

Harpstring Ranger {2}{G}

Creature - Human Archer
Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
3/2
  • Arcanum Academia
Harrier's Falcon

Harrier's Falcon {W}

Creature - Bird
Flying
Harrier's Falcon can't attack or block alone.
It is said a falcon only responds to a heart untamed and free as theirs.
2/1
  • Zero
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Haunting Stragglers

Haunting Stragglers {1}{B}

Creature - Spirit
Flying, lifelink
The elves learned long ago how to dispel the spirits of their dead. They learned recently how useful keeping those spirits around could be.
1/2
  • High Noon
Hazy Coppice

Hazy Coppice

Land
Hazy Coppice enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • Survive the Night
Headwind Glider

Headwind Glider {W}

Creature - Human Scout
Flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
0/1
Heartless Angel
Callous Ritualist

Heartless Angel

Creature - Angel
(Color indicator: Heartless Angel is white and black)
Flying, vigilance, deathtouch, lifelink
“Those who have known only darkness can neither deserve nor even comprehend the light.”
—Liguno, Lord of Langan
4/4
Card has other part: Callous Ritualist
  • Kaleidoscope
Heartless Host

Heartless Host {4}{W}

Creature - Spirit
Flying
When Heartless Host enters, arm target creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/4
  • Glacia: Hail to the Queen
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
2/2
  • Tides of War
Heaven's End Chronicler

Heaven's End Chronicler {3}{U}{B}

Creature - Dragon
Flying
When Heaven's End Chronicler enters, mill three cards, then choose three cards in your graveyard. An opponent separates them into two piles. Return one pile to your hand.
3/2
  • Panxiou
Heaven's Eyes

Heaven's Eyes {2}{W}

Creature - Bird
Flying
When Heaven's Eyes enters, create a 1/1 white Bird creature token with flying. Then you gain 1 life for each creature in Heaven's Eyes's pack. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heaven's Gale Harrier

Heaven's Gale Harrier {U}

Creature - Bird Monk
Flying
{T}, Tap another untapped creature in Heaven's Gale Harrier's pack: Tap target creature. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Heaven, Presidential Ship

Heaven, Presidential Ship {7}

Legendary Artifact - Vehicle
Flying
If a source without flying would deal damage to you, prevent 2 of that damage.
Crew 5
7/7
Heavenly Avenger

Heavenly Avenger {3}{W}

Creature - Angel
Flying, lifelink
3/4