Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature gets +X/+X until end of turn. Fabled {X}{R}{R}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Search your library for a basic land card and put it onto the battlefield, then shuffle. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking. {3}{W}: Creatures you control get +1/+1 until end of turn.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Flying Territorial Drake has hexproof as long as it's untapped. Whenever Territorial Drake becomes tapped, scry 2. Whenever Territorial Drake becomes untapped, draw a card.
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.” —Thailen, Heir to Daeland
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Create an X/X green Beast creature token. Each opponent creates three 1/1 white Citizen creature tokens.
When The Raven Queen of Fretport enters, put a -1/-1 counter on each of any number of target creatures. {2}{U}{B}: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
[+2]: The Witch Queens deal 2 damage to each of up to two targets. [–3]: Gain control of target land and untap it. [–9]: Each player discards their hand, then draws up to seven cards. The Witch Queens deal damage to each opponent equal to twice the number of cards that player has drawn this turn.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.