15897 cards found
Storm Servant

Storm Servant {2}{R}

Creature - Elemental
Whenever a permanent you control becomes tapped, Storm Servant gets +1/+1 until end of turn.
Power overwhelmed the warlord, giving him mere seconds to turn the mana into anything before it turned on him.
1/1
  • Villains: The Musical
Calamity Scholar

Calamity Scholar {1}{R}

Creature - Human Wizard
Whenever Calamity Scholar attacks, if you control an artifact, put a +1/+1 counter on it.
Hundreds of years later, scholars still study the effects and causes of the Calamity that ravaged Revio in its distant past.
2/1
  • Riddles of Revio
Kuma Strike

Kuma Strike {R}{G}

Sorcery - Inscription
Target creature you control deals damage equal to its power to target player or planeswalker.
Inscribe {4}{R}{G} ({4}{R}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Arisen Rider
Urchin Defector

Arisen Rider

Creature - Zombie Warrior Actor
(Color indicator: Arisen Rider is black)
Whenever Arisen Rider attacks, creatures your opponents control get -1/-1 until end of turn.
If Arisen Rider or another creature or planeswalker would die, exile it instead.
5/3
Card has other part: Urchin Defector
  • Villains: The Musical
Brume Trench-Thrasher

Brume Trench-Thrasher {4}{U}{U}

Creature - Leviathan
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
As the depths rise, ships splinter.
5/6
  • Over the Horizon
Mechanical Tactician

Mechanical Tactician {5}

Artifact Creature - Construct
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
5/4
  • The Empty Throne of Feanav
As a Matter of Course

As a Matter of Course {1}{W}{B}

Instant
Augmented — When you cast this spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice.
Choose a nonland permanent type. Each player sacrifices a permanent of the chosen type.
  • Animus Vox
Weizenmother

Weizenmother {4}{W}{W}

Creature - Spirit Horror
When Weizenmother enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
“You will not leave me, child.”
3/5
  • Innistrad In Memoriam
Battle Station

Battle Station {3}

Artifact Creature - Ship
{4}{G}: Battle Station gets +3/+3 until end of turn.
Cycling {2/G} ({2/G}, Discard this card: Draw a card.)
“All units pull back! Remain at a safe distance. We're bringing in the big guns.”
—Mettalia
3/2
  • Elmare: Into the Abyss
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Veiled Charmer

Veiled Charmer {2}{R}{R}

Creature - Merfolk
Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
4/3
  • Novea
Curse of Encroaching Waters

Curse of Encroaching Waters {G}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player plays a land, you may put a land card from your hand onto the battlefield.
In the jungle, it's never ‘just a bit' of rain.
Dreameater

Dreameater {1}{B}

Creature - Human Shaman
Whenever a spell or ability causes an opponent to draw a card, draw a card unless that player pays 1 life.
Every mind siphons into his own.
2/1
Sylph Spawning

Sylph Spawning {2}{U}

Enchantment
At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying.
Corrupted Knowledge

Corrupted Knowledge {1}{B}

Instant
Surveil 2, then you draw a card and you lose 1 life. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}, Exile Corrupted Knowledge from your graveyard: Each opponent loses 2 life and you gain 2 life.
Pachama, Earthmother

Pachama, Earthmother {4}{G}{G}{G}{G}

Legendary Enchantment Creature - God
You may cast this spell by paying {1}{W}{U}{B}{R}{G} rather than paying its mana cost.
Defender, indestructible
Lands you control are 2/2 Spirit creatures with haste and indestructible.
Her love brings bountiful harvest to all who honor her across the former Caica Empire.
10/10
  • Road to Carü Mapu
Return of the Fallen

Return of the Fallen {3}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Put target creature card from a graveyard onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step unless the trial was failed.
  • Mious
Fahrib's Command

Fahrib's Command {G}{W}{U}{B}

Sorcery
Choose two —
• The next time a triggered ability of a permanent you control would trigger this turn, that ability triggers an additional time.
• Create a token that's a copy of a creature you control.
• Search your library for a creature card with mana value 2 or less, put it onto the battlefield, then shuffle.
• Sacrifice a creature. If you do, draw two cards.
  • Alkabah: The Rise of Soli
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
Igniting Lavaling

Igniting Lavaling {1}{R}

Artifact Creature - Lizard Beast
{R}: Igniting Lavaling gets +1/+0 until end of turn.
{4}{R}, Sacrifice Igniting Lavaling: It deals 3 damage to any target.
1/1
  • Tides of War
Catalina's Turf

Catalina's Turf

Land
Catalina's Turf enters tapped.
When Catalina's Turf enters, you may mill two cards.
{T}: Add {B} or {R}.
  • Rail War
Agonizing Syphon

Agonizing Syphon {3}{B}

Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
The difference between a novice syphoner and an expert is how deliberate their messes are.
  • Alara
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Marketplace Haggling

Marketplace Haggling {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Alkabah